v0.8.2 Better performance & Flame 1.8.2 support
- Flame 1.8.2 compatibility fixes
- Tiled world: streaming maps
- Broadphase and collision detection optimisations
- Improving CollisionOptimizer performance
- CollisionProspect pool support
- StaticCellLayer reusing Image instances
- Loading maps and building cells is much faster now
- BREAKING CHANGES in API during refactoring...