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v0.8.2 Better performance & Flame 1.8.2 support

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@ASGAlex ASGAlex released this 02 Sep 22:15
· 114 commits to main since this release
  • Flame 1.8.2 compatibility fixes
  • Tiled world: streaming maps
  • Broadphase and collision detection optimisations
  • Improving CollisionOptimizer performance
  • CollisionProspect pool support
  • StaticCellLayer reusing Image instances
  • Loading maps and building cells is much faster now
  • BREAKING CHANGES in API during refactoring...