1.7.0
THIS RELEASE REQUIRES A COMPLETE MANDATORY REINSTALL + AMONG US v17.4
** EPIC GAMES PLAYERS CAN ONLY JOIN LOBBIES WITH THIS BUILD AND CAN NOT HOST -- THIS WILL BE FIXED IN 1.7.1 **
** GAMES MAY CRASH AFTER 2 HOURS OF PLAY OR MORE -- ALSO WILL BE FIXED IN 1.7.1 **
Crewmate Role Bugfixes:
- Investigator footprints are layered correctly for every map.
- Medium's Spirit displays arrows for everyone properly.
- "Medium can Identify" setting properly makes ghosts anonymous.
- Mystic arrows no longer appear if their duration is 0 seconds.
- Swapper and Prosecutor vote changes reflect on Executioner, Jester, and Hunter.
- Disconnected Medics will not leave their shields behind on players anymore.
- Disconnected players that are protected will return uses to Medic, Mirrorcaster, and Warden.
- Noisemaker will properly check for rotting bodies or stoned players.
- Imitator priority is fixed for roles like Forensic.
Neutral Role Bugfixes:
- Executioner and Doomsayer leave notifications appear properly for everyone now.
- Doomsayer killing all victims at once setting is fixed and no longer kills just one player.
- Glitch hack no longer prevents killers from being able to kill for the remainder of the game.
- Inquisitor will win solo in a 1v1 and will not take away wins in a 1v1 with dead heretics. (PR #225)
Impostor Role Bugfixes:
- Venerer abilities no longer reset from an additional kill.
- Added checks for Ambassador and Traitor to throw warnings when no roles are available.
- Miner explosion no longer appears on invisible vent.
Modifier Bugfixes:
- Crewpostor Vigilante can no longer guess other impostors.
Other Bugfixes:
- Fixed problems with the End Game Timer breaking and erroring.
- Submerged will no longer break in the role reveal.
- Neutral Wildcard no longer duplicates the amount of each neutral present. (PR #191)
- Wiki hyperlinks will check for gamemode-specific roles properly.
- Full support for Among Us v17.4.
Crewmate Role Changes:
- Lookout by default sees who interacts, rather than what roles interact.
- In the "See Players" mode, Lookout will not be able to see Bomber or any other indirect attacks.
- Seer can optionally only use their ability once per round and / or compare each player once per game. (PR #231)
- Deputy by default will warn their camped target's killer about a Deputy existing. (PR #209)
- Deputy will now reveal themselves upon a successful shot.
- Prosecutor now has a full-screen animation for prosecutes.
- Time Lord by default will revive players for a single round, and make them die after the next meeting ends.
- Medic now sees "Darker / Lighter" on all players rather than just on living players.
- Transporter now uses a single multi-select menu for transporting players. (PR #212)
Neutral Role Changes:
- Doomsayer shows guessing progress next to their name.
- Doomsayer no longer sees disabled roles in their feedback
- Jester has optional limited duration and cooldown adjustment for venting. (PR #237)
- Jester can now Poke players, triggering roles like Warden, Cleric, Herbalist, Lookout, and more. (PR #205)
- Soul Collector has been permanently replaced by Medusa. This rework makes players slowly fade into stone, and allows Transporters to still interact with them to an extend. Non-shattered stones will remain throughout rounds as evidence.
- Chef shows feeding progress on their name.
- Inquisitor marks off any heretic roles that have died in their role tab.
- Inquisitor now has a heretic progress count next to their name.
Impostor Role Changes:
- Swooper can optionally be untrackable while swooping. (PR #201)
- Blackmailed players no longer immediately skip if too many players are alive.
Modifier Changes:
- Tiebreaker now stalls the game as a solo crewmate or as a Jester / Executioner in a 1v1 / 1v2.
Other Changes:
- Unity Rich Text is no longer allowed on players to prevent issues with tag abuse. (PR #206)
- Lobby Rules are now limited to being displayed at 3 second intervals due to malicious players that sell cheat mods to disrupt lobbies.
- Task tracking is mostly up for preference now, with the host simply toggling if other task amounts can be seen by the dead.
- All local game options are moved to 6 different categories.
Improvements:
- Options for roles and modifiers display changes in a similar fashion to vanilla's option notifications.
- Hovering over the role list text in the lobby is now adjusted for the corresponding gamemode selected.
- Player text in meetings will now shrink depending on the amount of text within it.
- Meeting kill animations are synced for every player.
- In-Game Wiki will no longer stutter when reopening the roles search tab.
- Abilities disabled on round one now show that they are, in fact, disabled for that reason.
- More roles have additional visual and audio work.
- Game Modifiers display if they are guessable within their wiki entries.
- Roles now have their icons displayed in text.
- Wiki Hyperlinks in text will now display their corresponding icons.
Additions:
- Added Perfect Comms (Prox-Chat) role integration on the mod itself (PR #226) - REQUIRES UPDATE TO PERFECT COMMS 4.1.7 OR NEWER!
- @idkimneil's Draft Mode is now part of the base mod. This can be toggled in the Role Distribution settings.
- Added Overclocker, an Assailant modifier that speeds up cooldowns for more general killers but then slows cooldowns afterwards.
- Added Drunk, a Universal modifier that also has roleblock immunity.
- Barkeeper joins the Crewmate Support alignment with a standard roleblock ability and also a spill ability, changing player speed for anyone who steps in it.
- Bootlegger joins the Impostor Support alignment with a roleblock ability that slowly turns into poison.
- Added "Full Save Cooldown Multiplier" for full protective roles.
- Added the all-important Flopster pet (she's a little silly)