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English Version

Most of my projects are private repositories. Below is an overview of all my projects. If you're interested in any of them, feel free to contact me to request access.

  • IdleRPG — Unity / C#, mixed collection. Legacy name. Contains a variety of Unity games I've built (10+, totaling hundreds of thousands of lines of code; each in its own folder and namespace — though most are experiments: projects started, paused mid-way upon discovering architectural issues, and then documented with post-mortems). Also includes an original C# library and an original Unity library covering a wide range of features (~50,000 lines combined).

  • ExcelPython — Python, mixed collection. Legacy name. Various Python scripts I've written: Excel spreadsheet processing, game config generation, batch text file formatting, and more.

  • CSharpConsole — C# console apps, mixed collection. Various C# console programs (script-like): Bitcoin private key & address generation, image compositing, console-based config editors, and more.

  • SuperMineSweeper — Unity / C# project, extracted from IdleRPG. A small game published on Steam — a Minesweeper reimagining. The endgame design is solid (both the designer and internal team genuinely enjoyed playing it), though the early-game onboarding was never polished.

  • VSWeb — C# ASP.NET Core. Legacy name. The new version of my blog/website.

  • WGW_HTML — Web / PHP. Official website for Fengshenjie (Wind God Realm), a virtual civilization game.

  • Client — C# WPF. Internal software client for team communication, text-based meetings, and journal writing. Earlier versions also handled article publishing (later replaced by the new blog).

  • Client-Server — C# console. Internal software server and launcher server.

  • Launcher — C# WPF. Internal software launcher client.

  • Launcher-Server — C# console. Internal software launcher server.

  • CSharpWPF — C# WPF. Legacy name. Internal task management tool for the team — publishing, submission, review, and more.

  • UnityShaderUIImageBlurAndOutline — Small tool (public repo). Unity Shader project implementing Gaussian blur and outline/border effects for UI images.

  • JS_Novel — Small tool. Web / JS project, similar to a mind-mapping tool. Used for designing novel outlines.


中文版

我的项目大多为私有项目。 这里是我的所有项目介绍。如果有感兴趣的项目,可以联系我以获取项目内容。

  • IdleRPG — Unity C#,大杂烩。历史遗留命名。这里面是各种我做过的Unity游戏(十多个,共数十万行代码。每个一个文件夹、一个命名空间。不过大多都是试验品,一个项目做一半发现架构问题之后放下并思考与写文档总结),以及一个原创C#库、一个原创Unity库,涵盖各个方面,库共五万行。

  • ExcelPython — Python 大杂烩。历史遗留命名。这里是各种我写过的Python脚本,比如Excel表格处理、游戏设定生成、文本文件批量格式化、等等。

  • CSharpConsole — C# 控制台 大杂烩。这里是各种我写过的C#控制台程序(类似脚本),比如比特币私钥与地址生成、图片合成、控制台设定编辑器、等等。

  • SuperMineSweeper — Unity C#项目,从IdleRPG里摘出来的,一个发布在Steam的小游戏。扫雷改版。终局玩法设计的不错(设计师自己与团队内部都很喜欢玩),但前期新手引导没有做好。

  • VSWeb — C# ASP.NET Core项目。历史遗留命名。新版博客官网。

  • WGW_HTML — Web PHP项目。风神界官网(虚拟文明游戏)。

  • Client — C# WPF项目。内部软件客户端。用于团队沟通、文字会议、日志书写。早期也用于发布文章(后来被新版博客代替)。

  • Client-Server — C# 控制台项目。内部软件服务器、内部软件启动器服务器。

  • Launcher — C# WPF项目。内部软件启动器客户端。

  • Launcher-Server — C# 控制台项目。内部软件启动器服务器。

  • CSharpWPF — C# WPF项目。历史遗留命名。用于团队内部任务管理,包括发布、提交、评价等。

  • UnityShaderUIImageBlurAndOutline — 一个小工具(公开仓库),Unity Shader项目,用于实现高斯模糊与边框效果。

  • JS_Novel — 一个小工具,Web JS项目,类似思维导图。用于设计小说大纲。


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