Most of my projects are private repositories. Below is an overview of all my projects. If you're interested in any of them, feel free to contact me to request access.
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IdleRPG — Unity / C#, mixed collection. Legacy name. Contains a variety of Unity games I've built (10+, totaling hundreds of thousands of lines of code; each in its own folder and namespace — though most are experiments: projects started, paused mid-way upon discovering architectural issues, and then documented with post-mortems). Also includes an original C# library and an original Unity library covering a wide range of features (~50,000 lines combined).
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ExcelPython — Python, mixed collection. Legacy name. Various Python scripts I've written: Excel spreadsheet processing, game config generation, batch text file formatting, and more.
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CSharpConsole — C# console apps, mixed collection. Various C# console programs (script-like): Bitcoin private key & address generation, image compositing, console-based config editors, and more.
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SuperMineSweeper — Unity / C# project, extracted from IdleRPG. A small game published on Steam — a Minesweeper reimagining. The endgame design is solid (both the designer and internal team genuinely enjoyed playing it), though the early-game onboarding was never polished.
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VSWeb — C# ASP.NET Core. Legacy name. The new version of my blog/website.
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WGW_HTML — Web / PHP. Official website for Fengshenjie (Wind God Realm), a virtual civilization game.
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Client — C# WPF. Internal software client for team communication, text-based meetings, and journal writing. Earlier versions also handled article publishing (later replaced by the new blog).
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Client-Server — C# console. Internal software server and launcher server.
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Launcher — C# WPF. Internal software launcher client.
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Launcher-Server — C# console. Internal software launcher server.
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CSharpWPF — C# WPF. Legacy name. Internal task management tool for the team — publishing, submission, review, and more.
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UnityShaderUIImageBlurAndOutline — Small tool (public repo). Unity Shader project implementing Gaussian blur and outline/border effects for UI images.
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JS_Novel — Small tool. Web / JS project, similar to a mind-mapping tool. Used for designing novel outlines.
我的项目大多为私有项目。 这里是我的所有项目介绍。如果有感兴趣的项目,可以联系我以获取项目内容。
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IdleRPG — Unity C#,大杂烩。历史遗留命名。这里面是各种我做过的Unity游戏(十多个,共数十万行代码。每个一个文件夹、一个命名空间。不过大多都是试验品,一个项目做一半发现架构问题之后放下并思考与写文档总结),以及一个原创C#库、一个原创Unity库,涵盖各个方面,库共五万行。
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ExcelPython — Python 大杂烩。历史遗留命名。这里是各种我写过的Python脚本,比如Excel表格处理、游戏设定生成、文本文件批量格式化、等等。
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CSharpConsole — C# 控制台 大杂烩。这里是各种我写过的C#控制台程序(类似脚本),比如比特币私钥与地址生成、图片合成、控制台设定编辑器、等等。
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SuperMineSweeper — Unity C#项目,从IdleRPG里摘出来的,一个发布在Steam的小游戏。扫雷改版。终局玩法设计的不错(设计师自己与团队内部都很喜欢玩),但前期新手引导没有做好。
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VSWeb — C# ASP.NET Core项目。历史遗留命名。新版博客官网。
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WGW_HTML — Web PHP项目。风神界官网(虚拟文明游戏)。
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Client — C# WPF项目。内部软件客户端。用于团队沟通、文字会议、日志书写。早期也用于发布文章(后来被新版博客代替)。
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Client-Server — C# 控制台项目。内部软件服务器、内部软件启动器服务器。
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Launcher — C# WPF项目。内部软件启动器客户端。
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Launcher-Server — C# 控制台项目。内部软件启动器服务器。
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CSharpWPF — C# WPF项目。历史遗留命名。用于团队内部任务管理,包括发布、提交、评价等。
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UnityShaderUIImageBlurAndOutline — 一个小工具(公开仓库),Unity Shader项目,用于实现高斯模糊与边框效果。
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JS_Novel — 一个小工具,Web JS项目,类似思维导图。用于设计小说大纲。