2026.08.39
Add a Trove account without launching the game
The launcher has a Sign in button now. It checks your Glyph credentials with Trion, walks you through the 2-step code if your account asks for one, and saves the account — no game launch involved. You can give it a display name while you are there, so the dropdown reads something you recognise instead of a masked email.
If the sign-in is rejected, your password stays in the box rather than being wiped, and the error you get back is a sentence instead of the raw HTML page Trion sometimes answers with.
Auto-relog no longer freezes on a crash
When Trove crashes it leaves a crash handler sitting on top of the dead instance. Auto-relog used to close that handler the moment it saw it, which tears the instance down while the anti-cheat is still attached — the process ends up frozen and the relaunch waits behind it forever.
Now the relog runs first. The crashed instance and its handler are left exactly where they are, the new session signs in and launches, and only then is the old instance closed out. If the relog is skipped or fails, the crashed instance still gets cleaned up rather than being left on screen.
Bounty Hunt in gem builds
Bounty Hunt — the 4-hour buff from a Sundered Uplands 5-star boss — is now part of the build maths. Only the star chart can unlock it, so the toggle lives in the chart summary and appears only once your pasted chart actually contains the node. The Minor node upgrades the Major rather than stacking, so exactly one is ever counted.
The toggle is a preference, not a promise: a chart without the node never sends the buff to the optimizer, whatever the switch says. The builds table and the CSV export now show the crit damage bonus it contributes alongside the base value.
Gems that came out short a boost
A gem is supposed to gain a boost at levels 5, 10 and 15. Most do. The ones that don't were unreadable — the evaluator assumed the full count and rejected everything that followed from it.
Both evaluators now treat that count as a ceiling rather than a rule. The full evaluator weighs every possible spread up to it and picks the one that puts your stats inside their real bands, preferring the larger total when it is a close call. The simple evaluator uses the Power Rank itself as the evidence: a rank below the full-boost minimum tells it the gem is short one. A spread you typed in by hand is left alone unless it is genuinely impossible.
Ally and mount stats read correctly
Stat records in the game files carry an operation that decides what the number means — one scales a stat, another adds a flat amount to it. The codexes treated both the same, which is invisible on a stat that already reads as a percentage and wrong everywhere else. Scaling records now get their own entry, so +30% Critical Damage is no longer confused with 30 points of it. Your ally and mount caches rebuild themselves once on first open.
Stat filter dropdowns across the ally, mount and dragon codexes are also alphabetical again — they were sorted by the internal key, which stops matching the moment the names are translated.
Fixed
- Class icons in gem builds could vanish and stay gone. The fallback for a failed image pointed at a folder that does not exist, so one hiccup replaced the icon with a permanent 404.