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opencol v0.8-beta
Pre-release
Pre-release
Changelog
Player-facing changes. Bracketed numbers are docs/port_bugs.md row ids (closed
rows live in docs/archive/bugs_closed.md).
0.8-beta — 2026-10-22
Covers 0.7-alpha (2026-09-29) to 2026-10-22: 260 commits, 167 bug rows
resolved. Not exhaustive.
Headline: with the human idle, the AI and natives now play byte-identical to
the 1994 binary under the same seed: 1492-1599 on a random map, 1501-1569 on
the Americas map, and a War of Independence. Save+reload no longer changes how
a game continues.
Gameplay
- Natives: alarm, raids, gifts, demands, mission burning and Brave colony
visits follow the original. [1000]-[1008] [1010] [1060] [1133] - Europe market prices, drift and AI trade pressure match the original for all
four nations; Sell All skips boycotted goods. [1011]-[1017] [1022] [1047]
[1050] [1051] [1058] [1084] - Europe docks: queue order fixed, invented 8-ship / 32-colonist caps removed,
unit limits and "too many units" match the original. [999] [1067]-[1073] - Privateer attacks no longer start wars; capturing a colony really ends peace.
[992]-[995] - Naval combat, drydock choice and unit rotation (sentried, fortified,
repairing) fixed. [715] [996] [997] [1140] [1141] - Colony production order, Custom House, mine depletion, spoilage, Bolivar and
tea party fixed. [1014] [1023]-[1025] [1089] [1143] [1145] - War of Independence: victory sequence, intervention, rebel/tory freeze,
succession and REF landings fixed. [878] [1054] [1055] [1144] [1162] - Americas maps no longer lose most Lost City Rumours to Braves. [1160]
- Optional
divergences.unlimited_unitssetting lifts the original's unit cap
(off by default; see docs/settings.md). - 36 bugs of the original are no longer reproduced, listed in
docs/dos_bugs.md.
AI
- Rival Europeans found, staff and run colonies, sail, trade and path as the
original does; invented behaviour removed. [530] [711] [712] [964] [971]
[1027]-[1046] [1048]-[1053] [1056] [1062] [1074] [1093] [1095] [1130]
[1134]-[1138]
Saves
- Save+reload keeps all live state, including Europe docks, and new games no
longer inherit the previous game's leftovers. [1071] [1087] [1103] [1128]
[1129] [1150] - Hall of Fame and settings.json writes fixed. [1086] [1115]
User Interface
- More invented English text replaced by the original's own. [1083] [1099]-[1101]
[1123] [1156] - Map menu is modal; popups no longer dropped in big empires. [1077] [1091]
- Colony screen, Go to Port, trade-route editor and village menu fixes. [998]
[1075] [1078]-[1080] [1139] [1148] [1151] [1153]-[1155] - Ship sinking dissolve works in resized windows; rival alarm marks draw
correctly. [1061] [1161]
Stability
- Exit crash in audio fixed; very long games no longer disable AI latches.
[1092] [1094]