EmotePreviewer
Browse, search and preview FiveM emotes (rpemotes-reborn / scully_emotemenu, and the older rpemotes / dpemotes) on Windows, played back from your own GTA V (Legacy) installation.
EmotePreviewer-<version>-win-x64.exe— self-contained, no .NET runtime neededEmotePreviewer-<version>-win-x64-slim.exe— needs the .NET 10 Desktop Runtime and ASP.NET Core Runtime (x64)
Before the first start, create the key files once with the EmotePreviewer Key Tool. Requirements and usage are in the README. No game data, keys or emote resources are included.
Changes in 0.4.0
- Resources: the older menus load too — rpemotes (the version before rpemotes-reborn) and dpemotes. Both are offered for download on the settings page, and a copy on disk works as a folder.
types.luais no longer required, dpemotes'DPtables andClient/folder are recognised, and lists that readConfig(thePtfxInfolines) no longer fail to load. Their content mostly overlaps rpemotes-reborn; the point is checking a server that still runs one of them. - Fixed: props stored as breakable fragments (the food trays, the bin, the road sign, the electric guitar — 10 of the 500 prop models) drew their parts at the wrong place because the bone each part sits on was ignored: the cup sank through the tray. Present since 0.1.0.
- Viewer: a frame is drawn only when something changed (playback, camera, a load or a toggle), and the loop stops while the "EmotePreviewer has exited" overlay is shown. Before, the blurred overlay over a canvas redrawn 60 times a second kept the GPU busy and could make video playback in other windows stutter while the tab was visible.
- DevTools:
geomreads fragments as well as drawables;--bonesprints each bone's offset.