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Project Theseus

Summary

Project Theseus is a 3d isometric roguelike where you play as an entity as it attempts to fight its way through rooms to reach the creature calling it from the depths of the abandoned testing site.

Mechanics

The entity can attach and detach its libs to create the most optimal body structure to survive. Its head, arms, legs and body can be replaced with parts they find, giving them different effects and abilities. They are also susceptible to the various potions and unstable items lying around the facility, providing upgrades and other effects to the entity.

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Environments

Team

Albert Tran - Project Manager & Shader Artist

  • Worked on keeping track of the Trello and leading Meetings

Alanns Davis - Lead Art Director, Designer and Concept Artist

  • Created the concept art for all character and environment models and UI. Additionally, created the designs for the enemy, player and upgrade properties.

Gabriel Villeneuve - Mechanics and Gameplay Programmer

  • Coded the majority of the aspects of the game including the character systems, upgrade systems, enemy mechanics and other systems that the game functions off of.

Hunter Marshall - Lead 3D Modeller and Rigger

Tristan Dance - Sound Composer and Sound Effect Designer

Steven Meredith - 3D Modeller

About

A 3D isometric roguelike where you play as an entity trying to reach the bottom of an abandoned testing facility.

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