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function cameraLookDownAt(controls,camera, x, y, z) {
camera.position.set(x, y, z);
camera.lookAt(new THREE.Vector3(x, 0, z));
controls.target.set( x, 0, z );
}
function hoch(){
if (qY>0) {
qY--;
init2();
}
}
function links(){
if (qX>0) {
qX--;
init2();
}
}
function rechts(){
if (qX<10) {
qX++;
init2();
}
}
function runter(){
if (qY<8) {
qY++;
init2();
}
}