Repository navigation
Unused Code
NathanD19 edited this page Mar 29, 2017
·
1 revision
Unused code is commented out using 'Code.ect()
DeploymentController.vb
Line 118 - 119 & 122 -123
If _currentDirection = Direction.LeftRight Then
SwinGame.DrawBitmap(GameImage("LeftRightButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
'SwinGame.DrawText("U/D", Color.Gray, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
'SwinGame.DrawText("L/R", Color.White, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
Else
SwinGame.DrawBitmap(GameImage("UpDownButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
'SwinGame.DrawText("U/D", Color.White, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
'SwinGame.DrawText("L/R", Color.Gray, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
End IfLine 133 - 135 & 138 - 139
If sn = _selectedShip Then
SwinGame.DrawBitmap(GameImage("SelectedShip"), SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT)
' SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
'Else
' SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
End If
'SwinGame.DrawRectangle(Color.Black, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
'SwinGame.DrawText(sn.ToString(), Color.Black, GameFont("Courier"), SHIPS_LEFT + TEXT_OFFSET, SHIPS_TOP + i * SHIPS_HEIGHT)Line 146 - 147
'SwinGame.FillRectangle(Color.LightBlue, PLAY_BUTTON_LEFT, PLAY_BUTTON_TOP, PLAY_BUTTON_WIDTH, PLAY_BUTTON_HEIGHT)
'SwinGame.DrawText("PLAY", Color.Black, GameFont("Courier"), PLAY_BUTTON_LEFT + TEXT_OFFSET, PLAY_BUTTON_TOP)GameController.vb
Line 84
'AddHandler _human.PlayerGrid.Changed, AddressOf GridChangedLine 107 Unused parameter
''' <param name="args">not used</param>
Private Sub GridChanged(ByVal sender As Object, ByVal args As EventArgs)UtilityFunctions.vb
Line 121
'If small Then fillColor = _SMALL_SHIP Else fillColor = _LARGE_SHIPMenuController.vb
Line 117
'SwinGame.DrawText("Main Menu", Color.White, GameFont("ArialLarge"), 50, 50)Line 127
'SwinGame.DrawText("Paused", Color.White, GameFont("ArialLarge"), 50, 50)Line 140
'SwinGame.DrawText("Settings", Color.White, GameFont("ArialLarge"), 50, 50)Line 173
'SwinGame.FillRectangle(Color.White, btnLeft, btnTop, BUTTON_WIDTH, BUTTON_HEIGHT)None So far