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v2.1 Uncompressed animation import support
Changelog:
- Added uncompressed animation support (import only for now)
- Added support for flagging additive animations
- Added frame counter to progress tracker in console (for imports only)
- Fixed issue where not already having an active action on skeleton would not allow you to actually select an action
- Fixed error importing single frame animations, 0 second duration
- Also now set single frame animations to 0 second duration
- Add button to automatically set correct transform modes on custom or outdated skeletons
- Changed useless "loop check" option to "pad loop"
- This imports the animation 3 times, setting the active frame range to the second loop. This is useful for things like non-linear interpolation or baking physics after the simulation has settled
- Added option to play animations from frame 0 during export
- Useful for animations with frame range in middle of timeline, but still need simulations sampled from beginning of timeline
- Updated descriptions for improved clarity on what each option does
- Set all keyframe interpolation modes to 'LINEAR'
Notes:
- Uninstall previous versions of the add-on. Old versions had 3 separate add-ons for animation import, export, and skeleton export. All three should be uninstalled before installing this add-on.
- Restart Blender after installing this new version
- This add-on does not need to be extracted. The ZIP file should be installed as an add-on as-is.
- This add-on contains a DLL for compression and decompression, so it will only work on Windows.