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v2.1 Uncompressed animation import support

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@AdelQue AdelQue released this 22 Jul 02:12
· 15 commits to main since this release

Changelog:

  • Added uncompressed animation support (import only for now)
  • Added support for flagging additive animations
  • Added frame counter to progress tracker in console (for imports only)
  • Fixed issue where not already having an active action on skeleton would not allow you to actually select an action
  • Fixed error importing single frame animations, 0 second duration
    • Also now set single frame animations to 0 second duration
  • Add button to automatically set correct transform modes on custom or outdated skeletons
  • Changed useless "loop check" option to "pad loop"
    • This imports the animation 3 times, setting the active frame range to the second loop. This is useful for things like non-linear interpolation or baking physics after the simulation has settled
  • Added option to play animations from frame 0 during export
    • Useful for animations with frame range in middle of timeline, but still need simulations sampled from beginning of timeline
  • Updated descriptions for improved clarity on what each option does
  • Set all keyframe interpolation modes to 'LINEAR'

Notes:

  • Uninstall previous versions of the add-on. Old versions had 3 separate add-ons for animation import, export, and skeleton export. All three should be uninstalled before installing this add-on.
  • Restart Blender after installing this new version
  • This add-on does not need to be extracted. The ZIP file should be installed as an add-on as-is.
  • This add-on contains a DLL for compression and decompression, so it will only work on Windows.