Conduit v0.3.0
First public release of Conduit: a native in-process MCP bridge giving AI agents full control of the Godot editor and the running game. A Rust GDExtension loads into the Godot process itself; a standalone broker presents both the editor and the game to any MCP client as one tool surface, with 87 tools spanning undo-safe scene editing, play and input simulation, screenshots, interactive debugging, and ClassDB introspection. See the README for setup.
Assets:
- conduit-addon-v0.3.0.zip: the Godot addon; extract into your project root (contains prebuilt bridge libraries for Windows x64, Linux x64 glibc 2.35+, and macOS universal)
- conduit-mcp-server-*: the standalone broker for each platform; no runtime required
- SHA256SUMS.txt: checksums for all of the above
Requires Godot 4.4+ (tested against 4.7.1).
What's Changed
- Phase1 skeleton dispatcher by @Advik-B in #1
- Phase2 runtime by @Advik-B in #2
- Phase 5: debugger integration and editor collaboration by @Advik-B in #3
- Phase6 gui parity pixel by @Advik-B in #4
- GitHub readiness: README, MIT license, CI matrix, tag-triggered release by @Advik-B in #5
Full Changelog: https://github.com/Advik-B/ConduitMCP/commits/v0.3.0