Release 3.2.3
Levels migration
- Fixed linked objects offsetting incorrectly during scene migration
- Improved handling of walls spanning non-defined levels
- e.g. If 2 levels exist defined as 0|10 and 20|30 and a wall spans between 0|25, a new level will be inserted 10|20, and the wall will cross all 3
- If a wall extends beyond the bottom-most and top-most levels, new levels will be defined extending from the existing level to the wall defined limit