Pixel Storm Development environment setup MacOS .vscode/settings.json { "cmake.debugConfig": { "cwd": "${workspaceFolder}", "args": [ "--image", "assets/skull.png", "--gap", "4" ] }, "C_Cpp.default.configurationProvider": "ms-vscode.cmake-tools", } .vscode/c_cpp_properties.json { "configurations": [ { "name": "CMake", "compileCommands": "${workspaceFolder}/build/compile_commands.json", "compilerPath": "/usr/bin/clang++", "cppStandard": "c++23", "cStandard": "c99", "includePath": [ "${workspaceFolder}/src", "${workspaceFolder}/vendor/stb", "${workspaceFolder}/vendor/log" ] } ], "version": 4 } Benchmarking ./build/Pixel_Storm -i assets/benchmarks/<benchmark_image.png> -g 1 --benchmark <output_path.csv> --uncapped Simple benchmark done in Release mode.