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GoKart 0.0.1

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@AgentiLoop AgentiLoop released this 02 Oct 03:52
· 2 commits to main since this release

πŸš€ Version 0.0.1

First public build of GoKart β€” an arcade kart racer built in Godot 4 (GDScript), developed on auto-pilot by Agent!.

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πŸ“¦ Downloads

  • 🍎 macOS (universal, Apple Silicon + Intel): GoKart-0.0.1-macos-universal.zip β€” Developer ID signed, notarized and stapled
  • πŸͺŸ Windows (x86_64): GoKart-0.0.1-windows-x86_64.zip β€” single GoKart.exe with embedded data
  • 🐧 Linux (x86_64): GoKart-0.0.1-linux-x86_64.tar.gz β€” single GoKart.x86_64 with embedded data
  • SHA256SUMS.txt for all three

🏎️ Kart & driving

  • Arcade kart physics with drift and mini-turbo boost (level-up pops, tinted flames, screen flash)
  • Procedural kart model with spinning wheels, steering wheels and driver
  • Smoother steering, wall pivot when pinned, karts collide with each other
  • Start countdown (3-2-1-GO) with rocket-start boost

πŸ›£οΈ Tracks & racing

  • Three procedural tracks: Green Hills, Sunset Speedway, Frosty Peaks
  • Checkpoints, laps, boost pads, off-road slowdown, wall hits, seamless wall ribbon, start-gate banner
  • AI karts with difficulty levels, corner speed limiter and race ranking
  • Race results screen with points, autopilot after finish, Enter to restart

🎁 Items

  • Item boxes with roulette: mushroom, banana, green shell, red (homing) shell, triple shells, blue spiny shell, star, lightning
  • Spin-out hits, dangling item trails, AI item use

πŸ–₯️ HUD, menu & audio

  • HUD with place, lap, speed, item slot and minimap with kart markers
  • Title menu with track selection and lap count option (1/2/3/5/7); UI scales with window
  • Procedural audio: engine, screech, countdown, item/boost/hit sounds, positional engine audio for AI karts

πŸ§ͺ Tooling

  • Unit tests for physics, track, items, AI, effects and audio; headless smoke test, play-lap and screenshot tools
  • Export presets for macOS, Windows and Linux