π Version 0.0.2
GoKart gets its Mario Kart 64 makeover: Battle mode, Time Trials, a four-course cup, Lakitu, course hazards, a full MK64-style menu and HUD, course music β and the walls finally back off the pavement.
π¦ Downloads
- π macOS (universal, Apple Silicon + Intel):
GoKart-0.0.2-macos-universal.zipβ Developer ID signed, notarized and stapled - πͺ Windows (x86_64):
GoKart-0.0.2-windows-x86_64.zipβ singleGoKart.exewith embedded data - π§ Linux (x86_64):
GoKart-0.0.2-linux-x86_64.tar.gzβ singleGoKart.x86_64with embedded data - π§ Linux (arm64):
GoKart-0.0.2-linux-arm64.tar.gzβ singleGoKart.arm64with embedded data SHA256SUMS.txtfor all four
π Game modes
- Battle mode: four karts, three balloons each, in Big Donut, Block Fort or Skyscraper β item hits, lava, the roof edge, star touches and heavy shoves pop balloons
- Time Trials: solo 3-lap run at 100cc with a triple mushroom; five best times and best lap saved per track, the fastest run replays as a ghost
- Grand Prix cup with MK64 points (9/6/3/1), cup standings and a trophy; finishing 5th or worse ranks you out and the race is rerun (RETRY)
- Four-course cup: new fourth track Dusty Canyon (desert sweepers, a hairpin, a left-hand S, two oasis water stretches)
- Engine classes 50cc / 100cc / 150cc and the Extra class (mirror mode: every course flipped left-to-right)
- Weight classes Light / Medium / Heavy β acceleration, top speed, body size and who gets thrown in a bump
- 8-racer field on a two-column grid; AI rubber-banding per difficulty
ποΈ Driving
- MK64 powerslide: hop into the slide, charge the mini-turbo by toggling the stick β white, yellow, red smoke; release on red for the boost
- Slipstream (drafting) behind another kart
- False start: holding the throttle through GO stalls the kart with spinning wheels and tire smoke
- Jump ramp on Dusty Canyon (Wario Stadium / Royal Raceway style) β karts fly off and land on the road
- Sherbet Land style ice on Frosty Peaks
π Items
- Triple mushrooms and golden mushroom; fake item box and banana bunch; Boo (ghost + item steal)
- Triple red shells orbiting the kart, fired one by one and shielding it meanwhile
- Shell blocking: a dangling banana / box / shell stops incoming green and red shells
- "The other way" item use (Q / Backspace): backward shells, forward banana toss, with a toss-owner grace period
π£οΈ Courses & hazards
- Lakitu: start signal, lap signs, flashing REVERSE sign and the checkered flag
- Kalimari Desert style train on Dusty Canyon with level crossings and crossbuck signals
- Toad's Turnpike traffic on Sunset Speedway: cars, buses, box trucks and tankers with headlights
- Moo Moo Farm Monty Moles on Green Hills; Frappe Snowland snowmen on Frosty Peaks
- Roadside scenery per course theme: trees, cows and barns, firs, cacti, buildings
- Walls moved out to a run-off strip ~2.3 m (7-8 ft) off the pavement; wall tops now lit like the sides (no more dark tops)
- Per-course chiptune music loops; title and select-screen tunes, cursor ticks and confirm chime
π₯οΈ Menus & HUD
- MK64-style title screen: arched GOKART logo with a soft blurred shadow flying in over a live attract demo; Enter (only) leaves the title
- Select screen: course list with map pictures, live course picture window, option pills (laps / CPU / engine / kart / mode), pulsing gold cursor, turning kart portrait, arena demo in Battle mode, title demo tour
- Course intro fly-over before the countdown; pause screen (Esc): CONTINUE / RETRY / COURSE CHANGE / QUIT
- MK64-style race HUD (rounded font, gold / cream palette, navy panels): item window with drawn icons, one-colour course map, results board with rows sliding in
- 3D sign text and banners drop the thick black outlines; Battle results board no longer has BATTLE OVER drawn over the standings