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GoKart 0.0.2

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@AgentiLoop AgentiLoop released this 04 Oct 04:26
· 6 commits to main since this release

πŸš€ Version 0.0.2

GoKart gets its Mario Kart 64 makeover: Battle mode, Time Trials, a four-course cup, Lakitu, course hazards, a full MK64-style menu and HUD, course music β€” and the walls finally back off the pavement.

πŸ“¦ Downloads

  • 🍎 macOS (universal, Apple Silicon + Intel): GoKart-0.0.2-macos-universal.zip β€” Developer ID signed, notarized and stapled
  • πŸͺŸ Windows (x86_64): GoKart-0.0.2-windows-x86_64.zip β€” single GoKart.exe with embedded data
  • 🐧 Linux (x86_64): GoKart-0.0.2-linux-x86_64.tar.gz β€” single GoKart.x86_64 with embedded data
  • 🐧 Linux (arm64): GoKart-0.0.2-linux-arm64.tar.gz β€” single GoKart.arm64 with embedded data
  • SHA256SUMS.txt for all four

🏁 Game modes

  • Battle mode: four karts, three balloons each, in Big Donut, Block Fort or Skyscraper β€” item hits, lava, the roof edge, star touches and heavy shoves pop balloons
  • Time Trials: solo 3-lap run at 100cc with a triple mushroom; five best times and best lap saved per track, the fastest run replays as a ghost
  • Grand Prix cup with MK64 points (9/6/3/1), cup standings and a trophy; finishing 5th or worse ranks you out and the race is rerun (RETRY)
  • Four-course cup: new fourth track Dusty Canyon (desert sweepers, a hairpin, a left-hand S, two oasis water stretches)
  • Engine classes 50cc / 100cc / 150cc and the Extra class (mirror mode: every course flipped left-to-right)
  • Weight classes Light / Medium / Heavy β€” acceleration, top speed, body size and who gets thrown in a bump
  • 8-racer field on a two-column grid; AI rubber-banding per difficulty

🏎️ Driving

  • MK64 powerslide: hop into the slide, charge the mini-turbo by toggling the stick β€” white, yellow, red smoke; release on red for the boost
  • Slipstream (drafting) behind another kart
  • False start: holding the throttle through GO stalls the kart with spinning wheels and tire smoke
  • Jump ramp on Dusty Canyon (Wario Stadium / Royal Raceway style) β€” karts fly off and land on the road
  • Sherbet Land style ice on Frosty Peaks

🎁 Items

  • Triple mushrooms and golden mushroom; fake item box and banana bunch; Boo (ghost + item steal)
  • Triple red shells orbiting the kart, fired one by one and shielding it meanwhile
  • Shell blocking: a dangling banana / box / shell stops incoming green and red shells
  • "The other way" item use (Q / Backspace): backward shells, forward banana toss, with a toss-owner grace period

πŸ›£οΈ Courses & hazards

  • Lakitu: start signal, lap signs, flashing REVERSE sign and the checkered flag
  • Kalimari Desert style train on Dusty Canyon with level crossings and crossbuck signals
  • Toad's Turnpike traffic on Sunset Speedway: cars, buses, box trucks and tankers with headlights
  • Moo Moo Farm Monty Moles on Green Hills; Frappe Snowland snowmen on Frosty Peaks
  • Roadside scenery per course theme: trees, cows and barns, firs, cacti, buildings
  • Walls moved out to a run-off strip ~2.3 m (7-8 ft) off the pavement; wall tops now lit like the sides (no more dark tops)
  • Per-course chiptune music loops; title and select-screen tunes, cursor ticks and confirm chime

πŸ–₯️ Menus & HUD

  • MK64-style title screen: arched GOKART logo with a soft blurred shadow flying in over a live attract demo; Enter (only) leaves the title
  • Select screen: course list with map pictures, live course picture window, option pills (laps / CPU / engine / kart / mode), pulsing gold cursor, turning kart portrait, arena demo in Battle mode, title demo tour
  • Course intro fly-over before the countdown; pause screen (Esc): CONTINUE / RETRY / COURSE CHANGE / QUIT
  • MK64-style race HUD (rounded font, gold / cream palette, navy panels): item window with drawn icons, one-colour course map, results board with rows sliding in
  • 3D sign text and banners drop the thick black outlines; Battle results board no longer has BATTLE OVER drawn over the standings