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MarioKart64JS v0.0.9

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@AgentiLoop AgentiLoop released this 10 Oct 18:21
· 4 commits to main since this release

Downloads, all opening the game in a 1280x960 window with the same 240p / 480p / 960p / native resolutions (press G):

  • macOS (universal, Apple silicon + Intel): MarioKart64JS-0.0.9-mac-webkit-universal.zip, a small WebKit app, signed and notarized
  • Windows x64 / arm64: MarioKart64JS-0.0.9-win-x64.zip, MarioKart64JS-0.0.9-win-arm64.zip (Electron)
  • Linux x64 / arm64: MarioKart64JS-0.0.9-linux-x64.tar.gz, MarioKart64JS-0.0.9-linux-arm64.tar.gz (Electron)
  • Raspberry Pi (Pi 3 / Pi 4 / Pi 5, Raspberry Pi OS 64-bit; any Linux with WebKitGTK): MarioKart64JS-0.0.9-raspberrypi.tar.gz, a GTK webview app on the system WebKitGTK. sudo apt install python3-gi gir1.2-webkit2-4.1, unpack, run ./MarioKart64JS/MarioKart64JS
  • Browser: https://mk64js.gokart.games/play, no download, same resolutions, 4x HD textures and 3D mode

Online play: pick 2P, 3P or 4P GAME and race other players over the internet (every version shares the lobby at mk64js.gokart.games); CPU karts fill empty seats.

What's new since v0.0.8

🏎️ Wii 3D karts (press 3)

Press 3 on the title screen for the 3D title scene (Mario, Wario, Bowser, Peach and Toad in Wii-style Standard Karts driving at you), and in a race for 3D karts and Lakitu with real shadows. Press 3 again to go back to the N64 art. On the website: https://mk64js.gokart.games/#wii3d

3D title screen Game select over the 3D scene
Mario Raceway Koopa Troopa Beach
Royal Raceway Rainbow Road
Finish fly-over: orbit round the kart Finish fly-over: high crane

The finish fly-overs (orbit round the kart, head-on, roadside, high crane, low tail) show your 3D kart too.

🏝️ Koopa Troopa Beach

  • The kart drives up the jumps again instead of being turned off them: the 3D kart's wall body no longer catches a ramp's lip or back face, and a glancing nose hit on a ramp's side no longer swings the kart round.
  • Arrow signs, scenery rocks and palm trunks are no longer solid (MK64 drives through them); only the real collision rock at (36, 218) holds. Fewer wall hits and false redirects on the course.

🧱 Walls and collisions

  • Walls now come from MK64's own collision surfaces rather than every drawn surface, so decorative objects no longer stop or turn karts. Track limits only widen where a decorative object used to end the road.
  • A kart hitting a steep wall head-on bounces back with its facing kept, as in MK64, instead of spinning round; glancing hits still turn the nose along the wall.
  • Karts wedged across a narrow passage (Bowser's Castle) no longer stay stuck with the nose in the wall.

🛠️ Build

  • Desktop apps are now version 0.0.9.