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Releases: Ageous27/WindroseTextSigns

v0.1.13

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@Ageous27 Ageous27 released this 07 Sep 20:07

Fixed hosted sessions where sign edits made by a remote client did not appear on the host.

v0.1.12

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@Ageous27 Ageous27 released this 05 Jun 02:07

Improved automatic dedicated-server connection discovery, especially for LAN servers where the game exposes server addresses through connection negotiation logs.

Reduced false multiplayer network errors caused by the client not finding the server bridge address automatically.

v0.1.11

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@Ageous27 Ageous27 released this 31 May 22:44
  • Improved multiplayer connection reliability, especially for dedicated servers and higher-latency networks.
  • Improved session/log handling so old lobby/session signals are less likely to affect a new session.
  • Improved editor open responsiveness and reduced repeated setup work when opening the sign editor.

v0.1.10

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@Ageous27 Ageous27 released this 24 May 03:23

WindroseTextSigns 0.1.10\n\n- Improved custom font autosizing and wrapping consistency\n- Fixed long single-word truncation behavior\n- Updated text layout defaults and refresh behavior

v0.1.9

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@Ageous27 Ageous27 released this 22 May 01:32

WindroseTextSigns v0.1.9

v0.1.8

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@Ageous27 Ageous27 released this 21 May 20:54

WindroseTextSigns v0.1.8 standard deployment zip.

0.1.7

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@Ageous27 Ageous27 released this 21 May 16:33

WindroseTextSigns 0.1.7 release.

v0.1.6

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@Ageous27 Ageous27 released this 20 May 23:19

WindroseTextSigns v0.1.6 release.

WindroseTextSigns v0.1.5

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@Ageous27 Ageous27 released this 17 May 22:03
  • Reworked F8 input handling to enforce one press per action with key-release rearm, preventing duplicate opens/closes and canceling stale open requests when targeting retries are exhausted.

WindroseTextSigns v0.1.4

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@Ageous27 Ageous27 released this 17 May 16:23

v0.1.4\n- Major rewrite for stability and hardening across Solo, Hosted, and Dedicated sessions.\n- Added new thematically aligned font option.\n- Faster editor window open/reuse behavior.\n- Fixed first-click passthrough that could trigger player attack while editor was open.\n- Fixed Esc/menu passthrough handling during editor interaction.\n- F8 now toggles the editor closed as well as open.\n- Improved sign sync/recovery behavior across reconnects and session transitions.