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Releases: Agony270313/Dolphin-Animate

v2.0.9

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@Agony270313 Agony270313 released this 19 Jun 17:01

Dolphin Animate v2.0.9 release with fixes for keyboard shortcuts (Ctrl+Z) and UI/marketing assets.

Dolphin Animate v2.0.6

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@Agony270313 Agony270313 released this 14 Jun 20:37

Dolphin Animate v2.0.6 Update! 🚀

With this release, highly requested features have been added and improvements have been made:

New Features:

  • Customizable Keybindings: You can now change keyboard shortcuts for all tools and actions according to your preferences from the Settings menu. Your changes are saved automatically!
  • Auto-Save: To prevent your projects from being lost, an Auto-Save option has been added to the Settings section. (You can set it to Off, or auto-save every 1, 5, or 10 minutes).
  • Timeline Themes: You can now choose between the new Adobe Animate style theme or the Classic theme you are used to.

🔧 Fixes & Improvements:

  • The keyboard and UI event listener system (keydown events) has been rewritten from scratch, making it much more stable.
  • The Start Screen UI has been updated, and a new Settings menu has been added.
  • Minor syntax errors have been fixed, and optimizations have been made to the app's background performance.

Dolphin Animate v2.0.5

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@Agony270313 Agony270313 released this 14 Jun 09:24

v2.0.5 Release - Smart Playback (requestAnimationFrame)

v2.0.4

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@Agony270313 Agony270313 released this 13 Jun 19:18

v2.0.4: Update version label

v2.0.3

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@Agony270313 Agony270313 released this 13 Jun 19:03

v2.0.3: Fix slider sync and FPS prompt crash

v2.0.2 - UX Polish & Dynamic Handles

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@Agony270313 Agony270313 released this 13 Jun 16:49
  • Improved selection UX with forgiving hit detection.
  • Dynamic UI scaling for handles.
  • Fixed handles resizing on rotation.

2.0.8

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@Agony270313 Agony270313 released this 15 Jun 18:03
9471bb5
v2.0.8

Initial commit

v2.0.1

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@Agony270313 Agony270313 released this 13 Jun 11:08
9471bb5

Dolphin Animate v2.0.1 (Hotfix)

v2.0.1 Changes
Hotfix
Fixed an issue where the production build would open to a blank grey screen due to Vite compilation missing from the packaged build directory.

Previous (v2.0.0)
Core
Ported codebase to TypeScript and Vite for massive performance gains
Limited Undo/Redo history to 100 entries per frame to prevent RAM leaks
Disabled F12 DevTools in production builds

Features & Fixes
Paint Bucket completely overhauled: fills now auto-group with strokes
Tweening completely overhauled for Groups and Symbols: elements no longer fly off screen when transformed
Symbol isolation mode fixed: double-clicking a symbol correctly isolates its timeline
Tweening now works flawlessly inside Symbols (Isolation Mode)
UI improvements: Replaced emojis with SVG icons in Convert to Symbol modal

2.0.0

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@Agony270313 Agony270313 released this 13 Jun 10:59
9471bb5

Dolphin Animate v2.0.0

v2.0.0 Changes
Core
Ported codebase to TypeScript and Vite for massive performance gains
Limited Undo/Redo history to 100 entries per frame to prevent RAM leaks
Disabled F12 DevTools in production builds

Features & Fixes
Paint Bucket completely overhauled: fills now auto-group with strokes
Tweening completely overhauled for Groups and Symbols: elements no longer fly off screen when transformed
Symbol isolation mode fixed: double-clicking a symbol correctly isolates its timeline
Tweening now works flawlessly inside Symbols (Isolation Mode)
UI improvements: Replaced emojis with SVG icons in Convert to Symbol modal

Previous (v1.9.2)
Implemented advanced bounding box calculations for Groups
Fixed getObjCenter to return accurate pivot points for transformed groups

Dolphin Animate v1.8.1

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@Agony270313 Agony270313 released this 20 May 01:28
9471bb5

v1.8.1 Changes

Updated

  • Electron 28.0.0 -> 42.2.0
    • Upgraded to latest Electron version
    • Performance and security improvements
    • Chromium 134 based rendering engine

Previous (v1.8.0)

  • Eraser completely overhauled for transformed strokes
    • Eraser now correctly removes transformed (scale, rotate, skew) strokes
    • Coordinate conversion via invertMatrix()
    • Segment densification with densifyPath()