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Common Infusions

Ahmed Hanie edited this page Aug 3, 2025 · 17 revisions

Common Infusions Reference

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses Notes
Absorbing absrb Armor (non-utility apparel) Increases blunt damage resistance • ArmorRating_Blunt: +0.05
• MarketValue: +50
Must cover body parts
Adjustable adjst All Apparel Faster equipping/unequipping • EquipDelay: -30% (multiplier)
• MarketValue: +50
 
Comfortable comfy All Apparel Reduces mental break chance • MentalBreakThreshold: -0.015
• MarketValue: +50
Lower threshold = more stable mood
Decorated deco All Apparel Increases wearer's beauty • PawnBeauty: +0.1
• MarketValue: +50
 
Durable dura All Apparel Increases item durability • MaxHitPoints: +10% (multiplier)
• MarketValue: +50
 
Hardened hard Armor (non-utility apparel) Increases sharp damage resistance • ArmorRating_Sharp: +0.05
• MarketValue: +50
Must cover body parts
Shadowing shdw All Apparel Provides heat insulation • Insulation_Heat: +5
• MarketValue: +50
 
Warm - All Apparel Provides cold insulation • Insulation_Cold: +5
• MarketValue: +50
 
Efficient effc Shield Belts only Increases shield capacity • EnergyShieldEnergyMax: +10% (multiplier)
• MarketValue: +50
Requires shield belt equipment
Fine (Melee) - Melee Weapons Faster attack speed • MeleeWeapon_CooldownMultiplier: -0.05
• MarketValue: +3% (multiplier)
 
Heavier (Melee) hevy Melee Weapons More damage but heavier • MeleeWeapon_DamageMultiplier: +0.06
• Mass: +10% (multiplier)
• MarketValue: +3% (multiplier)
Trade-off: damage vs weight
Keen - Melee Weapons Improves dodge chance • MeleeDodgeChance: +1
• MarketValue: +3% (multiplier)
 
Accurate accu Ranged Weapons Improves accuracy at all ranges • AccuracyTouch: +0.05
• AccuracyShort: +0.05
• AccuracyMedium: +0.05
• AccuracyLong: +0.05
• MarketValue: +3% (multiplier)
Universal accuracy boost
Fine (Ranged) - Ranged Weapons Faster firing rate • RangedWeapon_Cooldown: -8% (multiplier)
• MarketValue: +3% (multiplier)
 
Heavier (Ranged) hevy Ranged Weapons More damage but heavier • RangedWeapon_DamageMultiplier: +0.06
• Mass: +10% (multiplier)
• MarketValue: +3% (multiplier)
Trade-off: damage vs weight
Silent silnt Ranged Weapons Improves hunting stealth • HuntingStealth: +0.2
• MarketValue: +3% (multiplier)
Better for hunting

Equipment Type Categories

  • All Apparel: Any wearable item (clothes, armor, accessories)
  • Armor: Apparel that covers body parts (excludes utility items like belts)
  • Shield Belts: Specifically energy shield belt equipment
  • Melee Weapons: Close combat weapons
  • Ranged Weapons: Projectile weapons

Stat Bonus Types

  • Offset: Flat numerical bonus added to the stat
  • Multiplier: Percentage increase/decrease to the stat
    • Positive multipliers increase the stat
    • Negative multipliers decrease the stat (faster/better for things like cooldowns)

Common Inherited Bonuses

  • Apparel: All apparel infusions add +50 flat MarketValue
  • Weapons: All weapon infusions add +3% MarketValue multiplier

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