Skip to content

Rare Infusions

Ahmed Hanie edited this page Mar 20, 2026 · 11 revisions

Rare Infusions Reference

Base Game

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Accelerating accel All Apparel Improves movement and rest recovery • MoveSpeed: +0.1
• RestRateMultiplier: +0.25
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Adapting adapt All Apparel Enhances learning and work efficiency • GlobalLearningFactor: +0.1
• WorkSpeedGlobal: +0.1
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Auxiliary aux Shield Belts only Faster recharge but reduced maximum energy • MaxHitPoints: +30% (multiplier)
• EnergyShieldRechargeRate: +50% (multiplier)
• EnergyShieldEnergyMax: -30% (multiplier)
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Beautiful beaut All Apparel Enhances appearance and social interactions • PawnBeauty: +0.5
• SocialImpact: +0.2
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Charged chrg Shield Belts only Movement boost with increased shield capacity • MoveSpeed: +0.1
• EnergyShieldEnergyMax: +30% (multiplier)
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Circulating circ All Apparel Provides moderate temperature protection • Insulation_Heat: +12
• Insulation_Cold: +12
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Cleansing - All Apparel Improves immunity and toxin resistance • ImmunityGainSpeed: +0.05
• ToxicResistance: +0.5
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Deflecting deflct Armor (non-utility apparel) Enhanced durability and sharp armor • MaxHitPoints: +25% (multiplier)
• ArmorRating_Sharp: +0.2
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Dispersing disps Armor (non-utility apparel) Enhanced durability and blunt armor • MaxHitPoints: +25% (multiplier)
• ArmorRating_Blunt: +0.2
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Surgeon surg All Apparel Improves surgery speed and success chance • MedicalOperationSpeed: +0.1
• MedicalSurgerySuccessChance: +0.15
• MarketValue: +500
Paramedic medic All Apparel Improves tending speed and tend quality • MedicalTendSpeed: +0.1
• MedicalTendQuality: +0.15
• MarketValue: +500
🔥 Aegis aegis Armor (non-utility apparel) Generates energy shield around wearer • MaxHitPoints: +10% (multiplier)
• EnergyShieldRechargeRate: +0.003
• EnergyShieldEnergyMax: +2
• MarketValue: +500
Special: Equip: Generates an energy shield around the target similar to a shieldbelt. Blocks the user from using ranged weapons.
Interfering interfere All Apparel Reduces psychic sensitivity • PsychicSensitivity: -0.3
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Overloaded ovlod Shield Belts only High capacity shield with reduced durability • EnergyShieldRechargeRate: +10% (multiplier)
• EnergyShieldEnergyMax: +50% (multiplier)
• MaxHitPoints: -20% (multiplier)
🔥 Savant svnt All Weapons (Bullet projectiles) Enhances research capabilities with impact bonuses • ResearchSpeed: +6
• MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to add 15 research points to current project
Soothing sooth All Equipment Moderate mental break resistance • MentalBreakThreshold: -0.03
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
🔥 Surge srg All Weapons (Bullet projectiles) Deals additional damage against mechanoids • MarketValue: +10% (multiplier) + 100
Special: Hit: 15% additional damage against mechanoids
Synchronous sync All Apparel Improves mental stability and psychic sensitivity • MentalBreakThreshold: -0.06
• PsychicSensitivity: +0.08
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
🔥 Transfusion trans Melee Weapons (Piercer only) Drains enemy blood to restore wielder's • MarketValue: +10% (multiplier) + 100
Special: Hit: Drains target blood and restores wielder's for 10% of damage
🔥 Burning burn Melee Weapons Chance to deal additional flame damage • MarketValue: +10% (multiplier) + 100
Special: Attack: 30% chance to deal flame damage for 40% of damage
🔥 Charged chrg Melee Weapons Chance to cause EMP explosions • MarketValue: +10% (multiplier) + 100
Special: Attack: 25% chance to cause EMP explosion for 80% of damage
Dancing dance Melee Weapons Faster attacks with improved dodging • MeleeWeapon_CooldownMultiplier: -0.1
• MeleeDodgeChance: +3
• MarketValue: +10% (multiplier) + 100
🔥 Piercing pierce Melee Weapons Increased damage with armor-piercing attacks • MeleeWeapon_DamageMultiplier: +0.1
• MarketValue: +10% (multiplier) + 100
Special: Hit: 20% chance for sharp damage (25% of damage) with 75% armor penetration
🔥 Reactive react Melee Weapons Chance to explode targets • MarketValue: +10% (multiplier) + 100
Special: Attack: 20% chance to explode target for 40% of damage
🔥 Stunning stun Melee Weapons Increased damage and stunning capability • MeleeWeapon_DamageMultiplier: +0.15
• MeleeWeapon_CooldownMultiplier: +0.2
• MarketValue: +10% (multiplier) + 100
Special: Attack: 25% chance to stun target for 10% of damage
Assisted - Ranged Weapons Faster aiming and firing • AimingDelayFactor: -0.1
• RangedWeapon_Cooldown: -15% (multiplier)
• MarketValue: +10% (multiplier) + 100
🔥 Smart smrt Ranged Weapons (Bullet projectiles) Moderate hit guarantee with slower aiming • AimingDelayFactor: +0.15
• MarketValue: +10% (multiplier) + 100
Special: Attack: 50% chance for guaranteed hit, 50% normal accuracy
🔥 Explosive expl Ranged Weapons (Bullet projectiles) Chance for explosive impacts • MarketValue: +10% (multiplier) + 100
Special: Hit: 10% chance to explode for 50% damage in 1.4-cell radius
Nature nature Ranged Weapons Enhances hunting and animal taming • HuntingStealth: +0.5
• TameAnimalChance: +0.1
• MarketValue: +10% (multiplier) + 100
Optimized opti Ranged Weapons Improved damage and accuracy at all ranges • RangedWeapon_DamageMultiplier: +0.1
• AccuracyTouch: +0.08
• AccuracyShort: +0.08
• AccuracyMedium: +0.08
• AccuracyLong: +0.08
• MarketValue: +10% (multiplier) + 100
🔥 Piercing pierce Ranged Weapons (Bullet projectiles) Enhanced damage with armor-piercing shots • RangedWeapon_DamageMultiplier: +0.15
• MarketValue: +10% (multiplier) + 100
Special: Hit: 10% chance for sharp damage (50% of damage) with 75% armor penetration
🔥 Thermal therm Ranged Weapons (Bullet projectiles) Chance for fire explosions • MarketValue: +10% (multiplier) + 100
Special: Hit: 10% chance to explode in fire for 50% of damage
🔥 Venomspite vnom All Weapons (Bullet projectiles) Deals additional damage against insects • MarketValue: +10% (multiplier) + 100
Special: Hit: 15% additional damage against insects
Shielding shield All Weapons Provides moderate armor and damage reduction • IncomingDamageFactor: -0.12
• ArmorRating_Sharp: +0.1
• ArmorRating_Blunt: +0.1
• MarketValue: +10% (multiplier) + 100
🔥 Venomous venom All Weapons (Bullet projectiles) Toxin resistance with poisoning attacks • ToxicResistance: +0.2
• MarketValue: +10% (multiplier) + 100
Special: Hit: Increases toxic buildup by 7.5% of damage
Volition voli All Apparel Enhances mental resilience and pain tolerance • MentalBreakThreshold: -0.06
• PainShockThreshold: +0.15
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
Weightless wght All Apparel Dramatically reduces weight and equip time • EquipDelay: -50% (multiplier)
• Mass: -70% (multiplier)
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
🔥 Quick Fire qckfr All Weapons (Bullet projectiles) Faster aiming with chance for rapid follow-ups • AimingDelayFactor: -0.05
• MarketValue: +10% (multiplier) + 100
Special: Impact: 10% chance to instantly attack again
🔥 Mending mend All Weapons (Bullet projectiles) Heals allies but costs weapon durability • MaxHitPoints: +5% (multiplier)
• MarketValue: +10% (multiplier) + 100
Special: Hit: Heals colonists for 10 HP, damages weapon by 10% durability per heal
🔥 Lifebinder life All Weapons (Bullet projectiles) Medicine training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Medicine
🔥 Guiding guid All Weapons (Bullet projectiles) Shooting training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Shooting
🔥 Rending rend All Weapons (Bullet projectiles) Melee training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Melee
🔥 Shaping shap All Weapons (Bullet projectiles) Construction training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Construction
🔥 Delving delv All Weapons (Bullet projectiles) Mining training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Mining
🔥 Wildheart wild All Weapons (Bullet projectiles) Animal training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Animals
🔥 Forging forg All Weapons (Bullet projectiles) Crafting training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Crafting
🔥 Artifex artif All Weapons (Bullet projectiles) Artistic training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Artistic
🔥 Ambassador ambas All Weapons (Bullet projectiles) Social training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Social
🔥 Savoring savor All Weapons (Bullet projectiles) Cooking training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Cooking
🔥 Sprouting sprt All Weapons (Bullet projectiles) Plant training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Plants
🔥 Enlightening enli All Weapons (Bullet projectiles) Intellectual training through combat • MarketValue: +10% (multiplier) + 100
Special: Hit: 7.5% chance to gain 15 exp in Intellectual
🔥 Animus anim All Weapons (Bullet projectiles) Chance to tame wild animals on hit • MarketValue: +10% (multiplier) + 100
Special: Hit: 5% chance to tame a wild animal
🔥 Argent arg All Weapons (Bullet projectiles) Generates silver on impact • MarketValue: +10% (multiplier) + 100
Special: Hit: 5% chance to generate 2~4 silver
🔥 Disarming disarm All Weapons (Bullet projectiles) Chance to disarm enemies • MarketValue: +10% (multiplier) + 100
Special: Hit: 5% chance to disarm pawn's primary weapon
🔥 Allure alr All Apparel Chance to charm traders and steal goods after a successful trade None
Special: 3% trigger chance; up to 1500 market value stolen; only highest-tier Allure applies
🔥 Ricochet rico Ranged Weapons (bullet projectiles) Bullets can chain to another hostile target None
Special: 20% ricochet chance; -5% per successful bounce; 8-cell search radius
🔥 Reclaiming recl All Apparel Construction complete: 6% chance to refund up to 20% of materials • ConstructionSpeed: +0.15
• MarketValue: +500
🔥 Prospecting pros All Apparel Mining bonus loot chance (ores 6%, rocks 0.075%, 2 loot roll) • MiningSpeed: +0.2
• MiningYield: +0.15
• MarketValue: +500
🔥 Reprocessing repro All Apparel Crafting complete: 6% chance to refund up to 20% of consumed ingredients • CarryingCapacity: +15
• MarketValue: +500

Royalty DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Crownslayer crwn All Weapons (Bullet projectiles) Deals additional damage against the Empire • MarketValue: +10% (multiplier) + 100
Special: Hit: 15% additional damage against the Empire
Serene seren All Apparel Enhances meditation and psychic recovery • MeditationFocusGain: +0.075
• PsychicEntropyRecoveryRate: +0.1
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
🔥 Crippling crippl All Weapons (Bullet projectiles) Applies psychic debuffs to targets • MarketValue: +10% (multiplier) + 100
Special: Hit: 10% chance for slowed movement, 5% chance for blindness
🔥 Encouraging encrg All Weapons Grants psychic focus to wielder on attacks • MarketValue: +10% (multiplier) + 100
Special: Attack: 15% chance for psychic focus on wielder

Anomaly DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Mortis mort All Weapons (Bullet projectiles) Spawns allied ghouls and enhances entity research • ActivitySuppressionRate: +0.01
• EntityStudyRate: +0.02
• MarketValue: +10% (multiplier) + 100
Special: Hit: 3% chance to spawn a ghoul ally for 10 seconds
Tenebrous tenebr All Apparel Enhances entity research and suppression • ActivitySuppressionRate: +0.05
• EntityStudyRate: +0.75
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
🔥 Umbra umbr All Weapons (Bullet projectiles) Adds advanced anomaly research points on Hit • MarketValue: +10% (multiplier) + 100
Special: Hit: 2.5% chance to add 1 advanced research point to current Anomaly project
🔥 Warpbreaker wrpbrk All Weapons (Bullet projectiles) Deals additional damage against anomaly entities • MarketValue: +10% (multiplier) + 100
Special: Hit: 15% additional damage against anomaly entities

Biotech DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Toxigen tox Ranged Weapons (Bullet projectiles) Spawns toxic gas clouds on impact • MarketValue: +10% (multiplier) + 100
Special: Hit: 10% chance to spawn tox gas (150 amount)
Uplink up All Apparel Increases mechanitor bandwidth MechBandwidth: +1
MarketValue: +500
MaxHitPoints: +10% (multiplier)
Assembler asm All Apparel Strongly improves mech gestation and repair work MechFormingSpeed: +0.1
MechRepairSpeed: +0.1
MarketValue: +500
MaxHitPoints: +10% (multiplier)

Odyssey DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Aqueous aqua All Apparel Enhances fishing capabilities • FishingSpeed: +0.04
• FishingYield: +0.02
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)
🔥 Barrage barg Ranged Weapons (Bullet projectiles) Increases burst fire output by 50% • RangedWeapon_DamageMultiplier: +0.05
• MarketValue: +10% (multiplier) + 100
Special: Weapon fires 50% more projectiles per burst
Stratos strat All Apparel Enhanced movement and vacuum protection • MoveSpeed: +0.15
• VacuumResistance: +0.06
• MarketValue: +500
• MaxHitPoints: +10% (multiplier)

Equipment Type Categories

  • All Apparel: Any wearable item (clothes, armor, accessories)
  • Armor: Apparel that covers body parts (excludes utility items like belts)
  • Shield Belts: Specifically energy shield belt equipment
  • Melee Weapons: Close combat weapons
    • Piercer: Specific weapon class for stabbing weapons
  • Ranged Weapons: Projectile weapons
    • Bullet projectiles: Weapons that fire bullet-type projectiles
  • All Weapons: Both melee and ranged weapons

Special Effects

Infusions marked with 🔥 have special on-hit or on-attack effects in addition to their stat bonuses. These effects trigger when the weapon/item is used in combat.

Stat Bonus Types

  • Offset: Flat numerical bonus added to the stat
  • Multiplier: Percentage increase/decrease to the stat
    • Positive multipliers increase the stat
    • Negative multipliers decrease the stat (faster/better for things like cooldowns)

Clone this wiki locally