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Common Infusions
Ahmed Hanie edited this page Aug 3, 2025
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Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses | Notes -- | -- | -- | -- | -- | -- Absorbing | absrb | Armor (non-utility apparel) | Increases blunt damage resistance | • ArmorRating_Blunt: +0.05
• MarketValue: +50 | Must cover body parts Adjustable | adjst | All Apparel | Faster equipping/unequipping | • EquipDelay: -30% (multiplier)
• MarketValue: +50 | Comfortable | comfy | All Apparel | Reduces mental break chance | • MentalBreakThreshold: -0.015
• MarketValue: +50 | Lower threshold = more stable mood Decorated | deco | All Apparel | Increases wearer's beauty | • PawnBeauty: +0.1
• MarketValue: +50 | Durable | dura | All Apparel | Increases item durability | • MaxHitPoints: +10% (multiplier)
• MarketValue: +50 | Hardened | hard | Armor (non-utility apparel) | Increases sharp damage resistance | • ArmorRating_Sharp: +0.05
• MarketValue: +50 | Must cover body parts Shadowing | shdw | All Apparel | Provides heat insulation | • Insulation_Heat: +5
• MarketValue: +50 | Warm | - | All Apparel | Provides cold insulation | • Insulation_Cold: +5
• MarketValue: +50 | Efficient | effc | Shield Belts only | Increases shield capacity | • EnergyShieldEnergyMax: +10% (multiplier)
• MarketValue: +50 | Requires shield belt equipment Fine (Melee) | - | Melee Weapons | Faster attack speed | • MeleeWeapon_CooldownMultiplier: -0.05
• MarketValue: +3% (multiplier) | Heavier (Melee) | hevy | Melee Weapons | More damage but heavier | • MeleeWeapon_DamageMultiplier: +0.06
• Mass: +10% (multiplier)
• MarketValue: +3% (multiplier) | Trade-off: damage vs weight Keen | - | Melee Weapons | Improves dodge chance | • MeleeDodgeChance: +1
• MarketValue: +3% (multiplier) | Accurate | accu | Ranged Weapons | Improves accuracy at all ranges | • AccuracyTouch: +0.05
• AccuracyShort: +0.05
• AccuracyMedium: +0.05
• AccuracyLong: +0.05
• MarketValue: +3% (multiplier) | Universal accuracy boost Fine (Ranged) | - | Ranged Weapons | Faster firing rate | • RangedWeapon_Cooldown: -8% (multiplier)
• MarketValue: +3% (multiplier) | Heavier (Ranged) | hevy | Ranged Weapons | More damage but heavier | • RangedWeapon_DamageMultiplier: +0.06
• Mass: +10% (multiplier)
• MarketValue: +3% (multiplier) | Trade-off: damage vs weight Silent | silnt | Ranged Weapons | Improves hunting stealth | • HuntingStealth: +0.2
• MarketValue: +3% (multiplier) | Better for hunting
- All Apparel: Any wearable item (clothes, armor, accessories)
- Armor: Apparel that covers body parts (excludes utility items like belts)
- Shield Belts: Specifically energy shield belt equipment
- Melee Weapons: Close combat weapons
- Ranged Weapons: Projectile weapons
- Offset: Flat numerical bonus added to the stat
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Multiplier: Percentage increase/decrease to the stat
- Positive multipliers increase the stat
- Negative multipliers decrease the stat (faster/better for things like cooldowns)
- Apparel: All apparel infusions add +50 flat MarketValue
- Weapons: All weapon infusions add +3% MarketValue multiplier