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Common Infusions

Ahmed Hanie edited this page Feb 17, 2026 · 17 revisions

Common Infusions Reference

Base Game Infusions

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Absorbing absrb Armor (non-utility apparel) Increases blunt damage resistance • ArmorRating_Blunt: +0.05
• MarketValue: +50
Adjustable adjst All Apparel Faster equipping/unequipping • EquipDelay: -30% (multiplier)
• MarketValue: +50
Comfortable comfy All Apparel Reduces mental break chance • MentalBreakThreshold: -0.015
• MarketValue: +50
Decorated deco All Apparel Increases wearer's beauty • PawnBeauty: +0.1
• MarketValue: +50
Durable dura All Apparel Increases item durability • MaxHitPoints: +10% (multiplier)
• MarketValue: +50
Hardened hard Armor (non-utility apparel) Increases sharp damage resistance • ArmorRating_Sharp: +0.05
• MarketValue: +50
Shadowing shdw All Apparel Provides heat insulation • Insulation_Heat: +5
• MarketValue: +50
Warm warm All Apparel Provides cold insulation • Insulation_Cold: +5
• MarketValue: +50
Efficient effc Shield Belts only Increases shield capacity • EnergyShieldEnergyMax: +10% (multiplier)
• MarketValue: +50
Fine (Melee) fine Melee Weapons Faster attack speed • MeleeWeapon_CooldownMultiplier: -0.05
• MarketValue: +3% (multiplier)
Heavier (Melee) hevy Melee Weapons More damage but heavier • MeleeWeapon_DamageMultiplier: +0.06
• Mass: +10% (multiplier)
• MarketValue: +3% (multiplier)
Keen keen Melee Weapons Improves dodge chance • MeleeDodgeChance: +1
• MarketValue: +3% (multiplier)
Accurate accu Ranged Weapons Improves accuracy at all ranges • AccuracyTouch: +0.05
• AccuracyShort: +0.05
• AccuracyMedium: +0.05
• AccuracyLong: +0.05
• MarketValue: +3% (multiplier)
Fine (Ranged) fine Ranged Weapons Faster firing rate • RangedWeapon_Cooldown: -8% (multiplier)
• MarketValue: +3% (multiplier)
Heavier (Ranged) hevy Ranged Weapons More damage but heavier • RangedWeapon_DamageMultiplier: +0.06
• Mass: +10% (multiplier)
• MarketValue: +3% (multiplier)
Silent silnt Ranged Weapons Improves hunting stealth • HuntingStealth: +0.2
• MarketValue: +3% (multiplier)
🔥 Savant svnt Melee & Ranged Weapons 2.5% chance to add 5 research points on hit • ResearchSpeed: +2
🔥 Venomspite vnom Melee & Ranged Weapons Deal 5% additional damage against insects None
🔥 Surge srg Melee & Ranged Weapons Deal 5% additional damage against mechanoids None
🔥 Lifebinder life All Weapons Medicine training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Medicine
🔥 Guiding guid All Weapons Shooting training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Shooting
🔥 Rending rend All Weapons Melee training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Melee
🔥 Shaping shap All Weapons Construction training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Construction
🔥 Delving delv All Weapons Mining training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Mining
🔥 Wildheart wild All Weapons Animal training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Animals
🔥 Forging forg All Weapons Crafting training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Crafting
🔥 Artifex artif All Weapons Artistic training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Artistic
🔥 Ambassador ambas All Weapons Social training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Social
🔥 Savoring savor All Weapons Cooking training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Cooking
🔥 Sprouting sprt All Weapons Plants training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Plants
🔥 Enlightening enli All Weapons Intellectual training through combat • MarketValue: +3% (multiplier)
Special: Impact: 2.5% chance to gain 5 exp in Intellectual
🔥 Allure alr All Apparel Chance to charm traders and steal goods after a successful trade None
Special: 1% trigger chance; up to 500 market value stolen; only highest-tier Allure applies

Royalty DLC Infusions

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Crownslayer crwn Melee & Ranged Weapons Deal 5% additional damage against the Empire None

Anomaly DLC Infusions

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Umbra umbr Melee & Ranged Weapons 2.5% chance to add 1 basic anomaly research points on hit None
🔥 Warpbreaker wrpbrk Melee & Ranged Weapons Deal 5% additional damage against anomaly entities None

Odyssey DLC Infusions

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Stratos strat All Apparel Enhanced movement and vacuum protection • MoveSpeed: +0.05
• VacuumResistance: +0.02

Equipment Type Categories

  • All Apparel: Any wearable item (clothes, armor, accessories)
  • Armor: Apparel that covers body parts (excludes utility items like belts)
  • Shield Belts: Specifically energy shield belt equipment
  • Melee Weapons: Close combat weapons
  • Ranged Weapons: Projectile weapons
  • Melee & Ranged Weapons: Both melee and ranged weapons

Special Effects

Infusions marked with 🔥 have special on-hit or on-attack effects in addition to their stat bonuses. These effects trigger when the weapon/item is used in combat.

Stat Bonus Types

  • Offset: Flat numerical bonus added to the stat
  • Multiplier: Percentage increase/decrease to the stat
    • Positive multipliers increase the stat
    • Negative multipliers decrease the stat (faster/better for things like cooldowns)

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