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Legendary Infusions

Ahmed Hanie edited this page Feb 17, 2026 · 11 revisions

Legendary Infusions Reference

Base Game

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Airtight tight All Apparel Superior temperature protection and heat resistance • ArmorRating_Heat: +0.4
• Insulation_Heat: +24
• Insulation_Cold: +24
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
🔥 Aegis aegis Armor (non-utility apparel) Generates energy shield around wearer • MaxHitPoints: +15% (multiplier)
• EnergyShieldRechargeRate: +0.004
• EnergyShieldEnergyMax: +2.5
• MarketValue: +1200
Special: Equip: Generates an energy shield around the target similar to a shieldbelt. Blocks the user from using ranged weapons.
Augmenting augm All Apparel Dramatically improves learning and work capabilities • GlobalLearningFactor: +0.15
• WorkSpeedGlobal: +0.15
• MoveSpeed: +0.2
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Protective prot Armor (non-utility apparel) Exceptional armor protection and durability • ArmorRating_Blunt: +0.3
• ArmorRating_Sharp: +0.3
• MaxHitPoints: +70% (multiplier)
• MarketValue: +1200
Purifying pure All Apparel Superior immunity and toxin resistance • ImmunityGainSpeed: +0.1
• MentalBreakThreshold: -0.06
• ToxicResistance: +0.8
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Repelling repl Shield Belts only Massively enhanced shield with faster recharge • EnergyShieldEnergyMax: +120% (multiplier)
• EnergyShieldRechargeRate: +50% (multiplier)
• MentalBreakThreshold: -0.06
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Resonating reso All Apparel Enhances psychic sensitivity and social presence • MentalBreakThreshold: -0.06
• PsychicSensitivity: +0.15
• SocialImpact: +0.1
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Restless rest All Apparel Accelerates all life functions and movement • EatingSpeed: +0.5
• MoveSpeed: +0.2
• RestRateMultiplier: +0.3
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Soothing sooth All Equipment Reduces mental break threshold for better mood stability • MentalBreakThreshold: -0.06
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Temptating tempt All Apparel Greatly enhances beauty and social abilities • PawnBeauty: +1
• NegotiationAbility: +0.3
• SocialImpact: +0.2
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Accelerated accel Melee Weapons Faster attacks with increased damage and dodging • MeleeWeapon_CooldownMultiplier: -0.2
• MeleeWeapon_DamageMultiplier: +0.1
• MeleeDodgeChance: +5
• MarketValue: +20% (multiplier) + 300
🔥 Ambassador ambas All Weapons (Bullet projectiles) Social training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Social
🔥 Artifex artif All Weapons (Bullet projectiles) Artistic training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Artistic
🔥 Blazing blaz Melee Weapons Heat resistance with flame explosion attacks • ArmorRating_Heat: +0.3
• MarketValue: +20% (multiplier) + 300
Special: Attack: 25% chance to cause flame explosion for 40% of damage
🔥 Critical crit Melee Weapons High damage with devastating explosion chance • MeleeWeapon_DamageMultiplier: +0.2
• MarketValue: +20% (multiplier) + 300
Special: Attack: 10% chance to explode target for 100% of damage
🔥 Delving delv All Weapons (Bullet projectiles) Mining training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Mining
🔥 Enlightening enli All Weapons (Bullet projectiles) Intellectual training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Intellectual
🔥 Forging forg All Weapons (Bullet projectiles) Crafting training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Crafting
🔥 Guiding guid All Weapons (Bullet projectiles) Shooting training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Shooting
🔥 Lifebinder life All Weapons (Bullet projectiles) Medicine training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Medicine
🔥 Overwhelming over Melee Weapons High damage with stunning capability • MeleeWeapon_DamageMultiplier: +0.2
• MarketValue: +20% (multiplier) + 300
Special: Attack: 30% chance to stun target for 25% of damage
🔥 Rending rend All Weapons (Bullet projectiles) Melee training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Melee
🔥 Savoring savor All Weapons (Bullet projectiles) Cooking training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Cooking
🔥 Shaping shap All Weapons (Bullet projectiles) Construction training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Construction
🔥 Sprouting sprt All Weapons (Bullet projectiles) Plants training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Plants
🔥 Surging surg Melee Weapons Faster attacks with massive EMP explosions • MeleeWeapon_CooldownMultiplier: -0.2
• MarketValue: +20% (multiplier) + 300
Special: Attack: 80% chance to cause large EMP explosion for 300% damage in 4-cell radius
🔥 Vampiric vamp Melee Weapons (Piercer only) Life-draining attacks that heal the wielder • MeleeWeapon_DamageMultiplier: +0.1
• MarketValue: +20% (multiplier) + 300
Special: Hit: Drains target blood (20% damage), restores wielder blood (10% damage), heals random injury (7.5% damage)
🔥 Wildheart wild All Weapons (Bullet projectiles) Animal training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Animals
Boosted boost Ranged Weapons Significantly increased damage and fire rate • RangedWeapon_DamageMultiplier: +0.5
• RangedWeapon_Cooldown: +20% (multiplier)
• MarketValue: +20% (multiplier) + 300
🔥 Disrupting dsrpt Ranged Weapons (Bullet projectiles) Improved aiming with EMP explosions • AimingDelayFactor: +0.2
• MarketValue: +20% (multiplier) + 300
Special: Hit: 25% chance to explode in EMP for 100% damage in 1.4-cell radius
Homing hom Ranged Weapons Perfect accuracy with damage boost • RangedWeapon_DamageMultiplier: +0.1
• AccuracyTouch: +0.16
• AccuracyShort: +0.16
• AccuracyMedium: +0.16
• AccuracyLong: +0.16
• MarketValue: +20% (multiplier) + 300
🔥 Lightning litn Ranged Weapons (Bullet projectiles) Chance to call lightning strikes with movement boost • MoveSpeed: +0.1
• MarketValue: +20% (multiplier) + 300
Special: Hit: 2.5% chance for lightning to strike target
Responsive resp Ranged Weapons Extremely fast aiming and firing • AimingDelayFactor: -0.3
• RangedWeapon_Cooldown: -30% (multiplier)
• MarketValue: +20% (multiplier) + 300
🔥 Savant svnt All Weapons (Bullet projectiles) Enhanced research capabilities with chance to generate research points • ResearchSpeed: +8
• MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to add 20 research points to current project
🔥 Smart smrt Ranged Weapons (Bullet projectiles) Intelligent targeting with guaranteed hit chance • AimingDelayFactor: +0.1
• MarketValue: +20% (multiplier) + 300
Special: Attack: 75% chance for guaranteed hit, 25% normal accuracy
🔥 Suppressive sprs Ranged Weapons (Bullet projectiles) Fast firing with reduced damage but stunning • AimingDelayFactor: -0.2
• RangedWeapon_DamageMultiplier: -0.3
• MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to stun target for 10% of damage
🔥 Surge srg All Weapons (Bullet projectiles) Anti-mechanoid weapon with increased damage against robots • MarketValue: +20% (multiplier) + 300
Special: Hit: 20% additional damage against mechanoids
🔥 Venomspite vnom All Weapons (Bullet projectiles) Anti-insect weapon with increased damage against bugs • MarketValue: +20% (multiplier) + 300
Special: Hit: 20% additional damage against insects
🔥 Volatile vola Ranged Weapons (Bullet projectiles) Increased damage with multiple explosion types • RangedWeapon_DamageMultiplier: +0.15
• MarketValue: +20% (multiplier) + 300
Special: Hit: 20% chance to explode for 50% damage + 10% chance flame explosion for 50% damage (both 1.4-cell radius)
🔥 Apefist monke All Weapons (Bullet projectiles) Reduced damage with chance to turn enemies into monkeys • RangedWeapon_DamageMultiplier: -0.05
• MeleeWeapon_DamageMultiplier: -0.05
• MarketValue: +20% (multiplier) + 300
Special: Hit: 2% chance to convert target into a monkey
🔥 Gilding gild All Weapons (Bullet projectiles) Reduced damage with chance to turn enemies into gold • RangedWeapon_DamageMultiplier: -0.05
• MeleeWeapon_DamageMultiplier: -0.05
• MarketValue: +20% (multiplier) + 300
Special: Hit: 1% chance to convert target into a golden sculpture
Guardian guard All Weapons Provides substantial armor and damage reduction • IncomingDamageFactor: -0.2
• ArmorRating_Sharp: +0.2
• ArmorRating_Blunt: +0.2
• MarketValue: +20% (multiplier) + 300
🔥 Mending mend All Weapons (Bullet projectiles) Heals allies but damages enemies, costs weapon durability • MaxHitPoints: +10% (multiplier)
• MarketValue: +20% (multiplier) + 300
Special: Hit: Heals colonists for 10 HP, damages weapon by 5% durability per heal
🔥 Polymorph mrph All Weapons (Bullet projectiles) Reduced damage with chance to turn enemies into chickens • RangedWeapon_DamageMultiplier: -0.05
• MeleeWeapon_DamageMultiplier: -0.05
• MarketValue: +20% (multiplier) + 300
Special: Hit: 2% chance to convert target into a chicken
🔥 Quick Fire qckfr All Weapons (Bullet projectiles) Faster aiming with chance for instant follow-up attacks • AimingDelayFactor: -0.1
• MarketValue: +20% (multiplier) + 300
Special: Hit: 15% chance to instantly attack again
🔥 Animus anim All Weapons (Bullet projectiles) Chance to tame wild animals through combat • MarketValue: +20% (multiplier) + 300
Special: Impact: 10% chance to tame a wild animal
🔥 Argent arg All Weapons (Bullet projectiles) Generates silver on hits • MarketValue: +20% (multiplier) + 300
Special: Impact: 10% chance to generate 3-5 silver
🔥 Disarming disarm All Weapons (Bullet projectiles) Chance to disarm enemies • MarketValue: +20% (multiplier) + 300
Special: Impact: 10% chance to disarm target's primary weapon
🔥 Allure alr All Apparel Chance to charm traders and steal goods after a successful trade None
Special: 4% trigger chance; up to 2000 market value stolen; only highest-tier Allure applies
🔥 Ricochet rico Ranged Weapons (bullet projectiles) Bullets can chain to another hostile target None
Special: 40% ricochet chance; -5% per successful bounce; 8-cell search radius

Royalty DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Amplifying ampl All Apparel Enhances psychic abilities and meditation • MeditationFocusGain: +0.1
• PsychicEntropyMax: +10
• PsychicEntropyRecoveryRate: +0.15
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
🔥 Crownslayer crwn All Weapons (Bullet projectiles) Anti-Empire weapon with increased damage against imperial forces • MarketValue: +20% (multiplier) + 300
Special: Hit: 20% additional damage against the Empire
🔥 Invisibility invis Ranged Weapons Grants psychic invisibility on attacks • MarketValue: +20% (multiplier) + 300
Special: Attack: 25% chance for psychic invisibility on wielder
🔥 Chaotic chaos All Weapons (Bullet projectiles) Applies random psychic debuffs to targets • MarketValue: +20% (multiplier) + 300
Special: Hit: 15% chance slowed movement, 5% chance blindness, 5% chance vertigo
🔥 Stimulating stim Ranged Weapons Grants psychic focus to wielder on attacks • MarketValue: +20% (multiplier) + 300
Special: Attack: 30% chance for psychic focus on wielder

Biotech DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Toxigen tox Ranged Weapons (Bullet projectiles) Creates toxic gas clouds on impact • MarketValue: +20% (multiplier) + 300
Special: Hit: 15% chance to spawn tox gas

Anomaly DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Mortis mort All Weapons (Bullet projectiles) Spawns allied ghouls and enhances entity research • ActivitySuppressionRate: +0.02
• EntityStudyRate: +0.04
• MarketValue: +20% (multiplier) + 300
Special: Hit: 5% chance to spawn a ghoul ally for 20 seconds
Tenebrous tenebr All Apparel Significantly enhances entity research and suppression • ActivitySuppressionRate: +0.075
• EntityStudyRate: +0.1
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
🔥 Umbra umbr All Weapons (Bullet projectiles) Enhances Anomaly research with chance to generate advanced research points • MarketValue: +20% (multiplier) + 300
Special: Hit: 5% chance to add 2 advanced research points to current Anomaly project
🔥 Warpbreaker wrpbrk All Weapons (Bullet projectiles) Anti-entity weapon with increased damage against anomaly entities • MarketValue: +20% (multiplier) + 300
Special: Hit: 20% additional damage against anomaly entities
🔥 Necrosis necro All Apparel On death, the wearer resurrects as a ghoul None
Special: Only one Necrosis trigger can occur per death, even with multiple infused apparels

Odyssey DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Aqueous aqua All Apparel Enhances fishing capabilities • FishingSpeed: +0.08
• FishingYield: +0.04
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
🔥 Barrage barg Ranged Weapons (Bullet projectiles) Doubles weapon burst count with slight damage increase • RangedWeapon_DamageMultiplier: +0.05
• MarketValue: +20% (multiplier) + 300
Special: Weapon fires 100% more projectiles per burst
Stratos strat All Apparel Enhanced movement and vacuum resistance for space operations • MoveSpeed: +0.2
• VacuumResistance: +0.08
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)

Equipment Type Categories

  • All Apparel: Any wearable item (clothes, armor, accessories)
  • Armor: Apparel that covers body parts (excludes utility items like belts)
  • Shield Belts: Specifically energy shield belt equipment
  • Melee Weapons: Close combat weapons
    • Piercer: Specific weapon class for stabbing weapons
  • Ranged Weapons: Projectile weapons
    • Bullet projectiles: Weapons that fire bullet-type projectiles
  • All Weapons: Both melee and ranged weapons

Special Effects

Infusions marked with 🔥 have special on-hit or on-attack effects in addition to their stat bonuses. These effects trigger when the weapon/item is used in combat.

Stat Bonus Types

  • Offset: Flat numerical bonus added to the stat
  • Multiplier: Percentage increase/decrease to the stat
    • Positive multipliers increase the stat
    • Negative multipliers decrease the stat (faster/better for things like cooldowns)

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