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Legendary Infusions
Ahmed Hanie edited this page Aug 11, 2025
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| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| Airtight | tight | All Apparel | Superior temperature protection and heat resistance | • ArmorRating_Heat: +0.4 • Insulation_Heat: +24 • Insulation_Cold: +24 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Augmenting | augm | All Apparel | Dramatically improves learning and work capabilities | • GlobalLearningFactor: +0.15 • WorkSpeedGlobal: +0.15 • MoveSpeed: +0.2 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Protective | prot | Armor (non-utility apparel) | Exceptional armor protection and durability | • ArmorRating_Blunt: +0.3 • ArmorRating_Sharp: +0.3 • MaxHitPoints: +70% (multiplier) • MarketValue: +1200 |
| Purifying | pure | All Apparel | Superior immunity and toxin resistance | • ImmunityGainSpeed: +0.1 • MentalBreakThreshold: -0.06 • ToxicResistance: +0.8 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Repelling | repl | Shield Belts only | Massively enhanced shield with faster recharge | • EnergyShieldEnergyMax: +120% (multiplier) • EnergyShieldRechargeRate: +50% (multiplier) • MentalBreakThreshold: -0.06 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Resonating | reso | All Apparel | Enhances psychic sensitivity and social presence | • MentalBreakThreshold: -0.06 • PsychicSensitivity: +0.15 • SocialImpact: +0.1 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Restless | rest | All Apparel | Accelerates all life functions and movement | • EatingSpeed: +0.5 • MoveSpeed: +0.2 • RestRateMultiplier: +0.3 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Temptating | tempt | All Apparel | Greatly enhances beauty and social abilities | • PawnBeauty: +1 • NegotiationAbility: +0.3 • SocialImpact: +0.2 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Accelerated | accel | Melee Weapons | Faster attacks with increased damage and dodging | • MeleeWeapon_CooldownMultiplier: -0.2 • MeleeWeapon_DamageMultiplier: +0.1 • MeleeDodgeChance: +5 • MarketValue: +20% (multiplier) + 300 |
| 🔥 Blazing | blaz | Melee Weapons | Heat resistance with flame explosion attacks | • ArmorRating_Heat: +0.3 • MarketValue: +20% (multiplier) + 300 Special: Attack: 25% chance to cause flame explosion for 40% of damage |
| 🔥 Critical | crit | Melee Weapons | High damage with devastating explosion chance | • MeleeWeapon_DamageMultiplier: +0.2 • MarketValue: +20% (multiplier) + 300 Special: Attack: 10% chance to explode target for 100% of damage |
| 🔥 Overwhelming | over | Melee Weapons | High damage with stunning capability | • MeleeWeapon_DamageMultiplier: +0.2 • MarketValue: +20% (multiplier) + 300 Special: Attack: 30% chance to stun target for 25% of damage |
| 🔥 Surging | surg | Melee Weapons | Faster attacks with massive EMP explosions | • MeleeWeapon_CooldownMultiplier: -0.2 • MarketValue: +20% (multiplier) + 300 Special: Attack: 80% chance to cause large EMP explosion for 300% damage in 4-cell radius |
| 🔥 Vampiric | vamp | Melee Weapons (Piercer only) | Life-draining attacks that heal the wielder | • MeleeWeapon_DamageMultiplier: +0.1 • MarketValue: +20% (multiplier) + 300 Special: Hit: Drains target blood (20% damage), restores wielder blood (10% damage), heals random injury (7.5% damage) |
| Boosted | boost | Ranged Weapons | Significantly increased damage and fire rate | • RangedWeapon_DamageMultiplier: +0.5 • RangedWeapon_Cooldown: +20% (multiplier) • MarketValue: +20% (multiplier) + 300 |
| 🔥 Disrupting | dsrpt | Ranged Weapons (Bullet projectiles) | Improved aiming with EMP explosions | • AimingDelayFactor: +0.2 • MarketValue: +20% (multiplier) + 300 Special: Impact: 25% chance to explode in EMP for 100% damage in 1.4-cell radius |
| Homing | hom | Ranged Weapons | Perfect accuracy with damage boost | • RangedWeapon_DamageMultiplier: +0.1 • AccuracyTouch: +0.16 • AccuracyShort: +0.16 • AccuracyMedium: +0.16 • AccuracyLong: +0.16 • MarketValue: +20% (multiplier) + 300 |
| Responsive | resp | Ranged Weapons | Extremely fast aiming and firing | • AimingDelayFactor: -0.3 • RangedWeapon_Cooldown: -30% (multiplier) • MarketValue: +20% (multiplier) + 300 |
| 🔥 Suppressive | sprs | Ranged Weapons (Bullet projectiles) | Fast firing with reduced damage but stunning | • AimingDelayFactor: -0.2 • RangedWeapon_DamageMultiplier: -0.3 • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to stun target for 10% of damage |
| 🔥 Volatile | vola | Ranged Weapons (Bullet projectiles) | Increased damage with multiple explosion types | • RangedWeapon_DamageMultiplier: +0.15 • MarketValue: +20% (multiplier) + 300 Special: Impact: 20% chance to explode for 50% damage + 10% chance flame explosion for 50% damage (both 1.4-cell radius) |
| Guardian | guard | All Weapons | Provides substantial armor and damage reduction | • IncomingDamageFactor: -0.2 • ArmorRating_Sharp: +0.2 • ArmorRating_Blunt: +0.2 • MarketValue: +20% (multiplier) + 300 |
- All Apparel: Any wearable item (clothes, armor, accessories)
- Armor: Apparel that covers body parts (excludes utility items like belts)
- Shield Belts: Specifically energy shield belt equipment
-
Melee Weapons: Close combat weapons
- Piercer: Specific weapon class for stabbing weapons
-
Ranged Weapons: Projectile weapons
- Bullet projectiles: Weapons that fire bullet-type projectiles
- All Weapons: Both melee and ranged weapons
Infusions marked with 🔥 have special on-hit or on-attack effects in addition to their stat bonuses. These effects trigger when the weapon/item is used in combat.
- Offset: Flat numerical bonus added to the stat
-
Multiplier: Percentage increase/decrease to the stat
- Positive multipliers increase the stat
- Negative multipliers decrease the stat (faster/better for things like cooldowns)