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Legendary Infusions
Ahmed Hanie edited this page Oct 30, 2025
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| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| Airtight | tight | All Apparel | Superior temperature protection and heat resistance | • ArmorRating_Heat: +0.4 • Insulation_Heat: +24 • Insulation_Cold: +24 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| 🔥 Aegis | aegis | Armor (non-utility apparel) | Generates energy shield around wearer | • MaxHitPoints: +15% (multiplier) • EnergyShieldRechargeRate: +0.004 • EnergyShieldEnergyMax: +2.5 • MarketValue: +1200 Special: Equip: Generates an energy shield around the target similar to a shieldbelt. Blocks the user from using ranged weapons. |
| Augmenting | augm | All Apparel | Dramatically improves learning and work capabilities | • GlobalLearningFactor: +0.15 • WorkSpeedGlobal: +0.15 • MoveSpeed: +0.2 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Protective | prot | Armor (non-utility apparel) | Exceptional armor protection and durability | • ArmorRating_Blunt: +0.3 • ArmorRating_Sharp: +0.3 • MaxHitPoints: +70% (multiplier) • MarketValue: +1200 |
| Purifying | pure | All Apparel | Superior immunity and toxin resistance | • ImmunityGainSpeed: +0.1 • MentalBreakThreshold: -0.06 • ToxicResistance: +0.8 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Repelling | repl | Shield Belts only | Massively enhanced shield with faster recharge | • EnergyShieldEnergyMax: +120% (multiplier) • EnergyShieldRechargeRate: +50% (multiplier) • MentalBreakThreshold: -0.06 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Resonating | reso | All Apparel | Enhances psychic sensitivity and social presence | • MentalBreakThreshold: -0.06 • PsychicSensitivity: +0.15 • SocialImpact: +0.1 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Restless | rest | All Apparel | Accelerates all life functions and movement | • EatingSpeed: +0.5 • MoveSpeed: +0.2 • RestRateMultiplier: +0.3 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Soothing | sooth | All Equipment | Reduces mental break threshold for better mood stability | • MentalBreakThreshold: -0.06 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Temptating | tempt | All Apparel | Greatly enhances beauty and social abilities | • PawnBeauty: +1 • NegotiationAbility: +0.3 • SocialImpact: +0.2 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| Accelerated | accel | Melee Weapons | Faster attacks with increased damage and dodging | • MeleeWeapon_CooldownMultiplier: -0.2 • MeleeWeapon_DamageMultiplier: +0.1 • MeleeDodgeChance: +5 • MarketValue: +20% (multiplier) + 300 |
| 🔥 Ambassador | ambas | All Weapons (Bullet projectiles) | Social training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Social |
| 🔥 Artifex | artif | All Weapons (Bullet projectiles) | Artistic training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Artistic |
| 🔥 Blazing | blaz | Melee Weapons | Heat resistance with flame explosion attacks | • ArmorRating_Heat: +0.3 • MarketValue: +20% (multiplier) + 300 Special: Attack: 25% chance to cause flame explosion for 40% of damage |
| 🔥 Critical | crit | Melee Weapons | High damage with devastating explosion chance | • MeleeWeapon_DamageMultiplier: +0.2 • MarketValue: +20% (multiplier) + 300 Special: Attack: 10% chance to explode target for 100% of damage |
| 🔥 Delving | delv | All Weapons (Bullet projectiles) | Mining training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Mining |
| 🔥 Enlightening | enli | All Weapons (Bullet projectiles) | Intellectual training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Intellectual |
| 🔥 Forging | forg | All Weapons (Bullet projectiles) | Crafting training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Crafting |
| 🔥 Guiding | guid | All Weapons (Bullet projectiles) | Shooting training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Shooting |
| 🔥 Lifebinder | life | All Weapons (Bullet projectiles) | Medicine training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Medicine |
| 🔥 Overwhelming | over | Melee Weapons | High damage with stunning capability | • MeleeWeapon_DamageMultiplier: +0.2 • MarketValue: +20% (multiplier) + 300 Special: Attack: 30% chance to stun target for 25% of damage |
| 🔥 Rending | rend | All Weapons (Bullet projectiles) | Melee training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Melee |
| 🔥 Savoring | savor | All Weapons (Bullet projectiles) | Cooking training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Cooking |
| 🔥 Shaping | shap | All Weapons (Bullet projectiles) | Construction training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Construction |
| 🔥 Sprouting | sprt | All Weapons (Bullet projectiles) | Plants training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Plants |
| 🔥 Surging | surg | Melee Weapons | Faster attacks with massive EMP explosions | • MeleeWeapon_CooldownMultiplier: -0.2 • MarketValue: +20% (multiplier) + 300 Special: Attack: 80% chance to cause large EMP explosion for 300% damage in 4-cell radius |
| 🔥 Vampiric | vamp | Melee Weapons (Piercer only) | Life-draining attacks that heal the wielder | • MeleeWeapon_DamageMultiplier: +0.1 • MarketValue: +20% (multiplier) + 300 Special: Hit: Drains target blood (20% damage), restores wielder blood (10% damage), heals random injury (7.5% damage) |
| 🔥 Wildheart | wild | All Weapons (Bullet projectiles) | Animal training through combat | • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to gain 20 exp in Animals |
| Boosted | boost | Ranged Weapons | Significantly increased damage and fire rate | • RangedWeapon_DamageMultiplier: +0.5 • RangedWeapon_Cooldown: +20% (multiplier) • MarketValue: +20% (multiplier) + 300 |
| 🔥 Disrupting | dsrpt | Ranged Weapons (Bullet projectiles) | Improved aiming with EMP explosions | • AimingDelayFactor: +0.2 • MarketValue: +20% (multiplier) + 300 Special: Hit: 25% chance to explode in EMP for 100% damage in 1.4-cell radius |
| Homing | hom | Ranged Weapons | Perfect accuracy with damage boost | • RangedWeapon_DamageMultiplier: +0.1 • AccuracyTouch: +0.16 • AccuracyShort: +0.16 • AccuracyMedium: +0.16 • AccuracyLong: +0.16 • MarketValue: +20% (multiplier) + 300 |
| 🔥 Lightning | litn | Ranged Weapons (Bullet projectiles) | Chance to call lightning strikes with movement boost | • MoveSpeed: +0.1 • MarketValue: +20% (multiplier) + 300 Special: Hit: 2.5% chance for lightning to strike target |
| Responsive | resp | Ranged Weapons | Extremely fast aiming and firing | • AimingDelayFactor: -0.3 • RangedWeapon_Cooldown: -30% (multiplier) • MarketValue: +20% (multiplier) + 300 |
| 🔥 Savant | svnt | All Weapons (Bullet projectiles) | Enhanced research capabilities with chance to generate research points | • ResearchSpeed: +8 • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to add 20 research points to current project |
| 🔥 Smart | smrt | Ranged Weapons (Bullet projectiles) | Intelligent targeting with guaranteed hit chance | • AimingDelayFactor: +0.1 • MarketValue: +20% (multiplier) + 300 Special: Attack: 75% chance for guaranteed hit, 25% normal accuracy |
| 🔥 Suppressive | sprs | Ranged Weapons (Bullet projectiles) | Fast firing with reduced damage but stunning | • AimingDelayFactor: -0.2 • RangedWeapon_DamageMultiplier: -0.3 • MarketValue: +20% (multiplier) + 300 Special: Hit: 10% chance to stun target for 10% of damage |
| 🔥 Surge | srg | All Weapons (Bullet projectiles) | Anti-mechanoid weapon with increased damage against robots | • MarketValue: +20% (multiplier) + 300 Special: Hit: 20% additional damage against mechanoids |
| 🔥 Venomspite | vnom | All Weapons (Bullet projectiles) | Anti-insect weapon with increased damage against bugs | • MarketValue: +20% (multiplier) + 300 Special: Hit: 20% additional damage against insects |
| 🔥 Volatile | vola | Ranged Weapons (Bullet projectiles) | Increased damage with multiple explosion types | • RangedWeapon_DamageMultiplier: +0.15 • MarketValue: +20% (multiplier) + 300 Special: Hit: 20% chance to explode for 50% damage + 10% chance flame explosion for 50% damage (both 1.4-cell radius) |
| 🔥 Apefist | monke | All Weapons (Bullet projectiles) | Reduced damage with chance to turn enemies into monkeys | • RangedWeapon_DamageMultiplier: -0.05 • MeleeWeapon_DamageMultiplier: -0.05 • MarketValue: +20% (multiplier) + 300 Special: Hit: 2% chance to convert target into a monkey |
| 🔥 Gilding | gild | All Weapons (Bullet projectiles) | Reduced damage with chance to turn enemies into gold | • RangedWeapon_DamageMultiplier: -0.05 • MeleeWeapon_DamageMultiplier: -0.05 • MarketValue: +20% (multiplier) + 300 Special: Hit: 1% chance to convert target into a golden sculpture |
| Guardian | guard | All Weapons | Provides substantial armor and damage reduction | • IncomingDamageFactor: -0.2 • ArmorRating_Sharp: +0.2 • ArmorRating_Blunt: +0.2 • MarketValue: +20% (multiplier) + 300 |
| 🔥 Mending | mend | All Weapons (Bullet projectiles) | Heals allies but damages enemies, costs weapon durability | • MaxHitPoints: +10% (multiplier) • MarketValue: +20% (multiplier) + 300 Special: Hit: Heals colonists for 10 HP, damages weapon by 5% durability per heal |
| 🔥 Polymorph | mrph | All Weapons (Bullet projectiles) | Reduced damage with chance to turn enemies into chickens | • RangedWeapon_DamageMultiplier: -0.05 • MeleeWeapon_DamageMultiplier: -0.05 • MarketValue: +20% (multiplier) + 300 Special: Hit: 2% chance to convert target into a chicken |
| 🔥 Quick Fire | qckfr | All Weapons (Bullet projectiles) | Faster aiming with chance for instant follow-up attacks | • AimingDelayFactor: -0.1 • MarketValue: +20% (multiplier) + 300 Special: Hit: 15% chance to instantly attack again |
| 🔥 Animus | anim | All Weapons (Bullet projectiles) | Chance to tame wild animals through combat | • MarketValue: +20% (multiplier) + 300 Special: Impact: 10% chance to tame a wild animal |
| 🔥 Argent | arg | All Weapons (Bullet projectiles) | Generates silver on hits | • MarketValue: +20% (multiplier) + 300 Special: Impact: 10% chance to generate 3-5 silver |
| 🔥 Disarming | disarm | All Weapons (Bullet projectiles) | Chance to disarm enemies | • MarketValue: +20% (multiplier) + 300 Special: Impact: 10% chance to disarm target's primary weapon |
| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| 🔥 Amplifying | ampl | All Apparel | Enhances psychic abilities and meditation | • MeditationFocusGain: +0.1 • PsychicEntropyMax: +10 • PsychicEntropyRecoveryRate: +0.15 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| 🔥 Crownslayer | crwn | All Weapons (Bullet projectiles) | Anti-Empire weapon with increased damage against imperial forces | • MarketValue: +20% (multiplier) + 300 Special: Hit: 20% additional damage against the Empire |
| 🔥 Invisibility | invis | Ranged Weapons | Grants psychic invisibility on attacks | • MarketValue: +20% (multiplier) + 300 Special: Attack: 25% chance for psychic invisibility on wielder |
| 🔥 Chaotic | chaos | All Weapons (Bullet projectiles) | Applies random psychic debuffs to targets | • MarketValue: +20% (multiplier) + 300 Special: Hit: 15% chance slowed movement, 5% chance blindness, 5% chance vertigo |
| 🔥 Stimulating | stim | Ranged Weapons | Grants psychic focus to wielder on attacks | • MarketValue: +20% (multiplier) + 300 Special: Attack: 30% chance for psychic focus on wielder |
| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| 🔥 Toxigen | tox | Ranged Weapons (Bullet projectiles) | Creates toxic gas clouds on impact | • MarketValue: +20% (multiplier) + 300 Special: Hit: 15% chance to spawn tox gas |
| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| 🔥 Mortis | mort | All Weapons (Bullet projectiles) | Spawns allied ghouls and enhances entity research | • ActivitySuppressionRate: +0.02 • EntityStudyRate: +0.04 • MarketValue: +20% (multiplier) + 300 Special: Hit: 5% chance to spawn a ghoul ally for 20 seconds |
| Tenebrous | tenebr | All Apparel | Significantly enhances entity research and suppression | • ActivitySuppressionRate: +0.075 • EntityStudyRate: +0.1 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| 🔥 Umbra | umbr | All Weapons (Bullet projectiles) | Enhances Anomaly research with chance to generate advanced research points | • MarketValue: +20% (multiplier) + 300 Special: Hit: 5% chance to add 2 advanced research points to current Anomaly project |
| 🔥 Warpbreaker | wrpbrk | All Weapons (Bullet projectiles) | Anti-entity weapon with increased damage against anomaly entities | • MarketValue: +20% (multiplier) + 300 Special: Hit: 20% additional damage against anomaly entities |
| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| Aqueous | aqua | All Apparel | Enhances fishing capabilities | • FishingSpeed: +0.08 • FishingYield: +0.04 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
| 🔥 Barrage | barg | Ranged Weapons (Bullet projectiles) | Doubles weapon burst count with slight damage increase | • RangedWeapon_DamageMultiplier: +0.05 • MarketValue: +20% (multiplier) + 300 Special: Weapon fires 100% more projectiles per burst |
| Stratos | strat | All Apparel | Enhanced movement and vacuum resistance for space operations | • MoveSpeed: +0.2 • VacuumResistance: +0.08 • MarketValue: +1200 • MaxHitPoints: +20% (multiplier) |
- All Apparel: Any wearable item (clothes, armor, accessories)
- Armor: Apparel that covers body parts (excludes utility items like belts)
- Shield Belts: Specifically energy shield belt equipment
-
Melee Weapons: Close combat weapons
- Piercer: Specific weapon class for stabbing weapons
-
Ranged Weapons: Projectile weapons
- Bullet projectiles: Weapons that fire bullet-type projectiles
- All Weapons: Both melee and ranged weapons
Infusions marked with 🔥 have special on-hit or on-attack effects in addition to their stat bonuses. These effects trigger when the weapon/item is used in combat.
- Offset: Flat numerical bonus added to the stat
-
Multiplier: Percentage increase/decrease to the stat
- Positive multipliers increase the stat
- Negative multipliers decrease the stat (faster/better for things like cooldowns)