Skip to content

Legendary Infusions

Ahmed Hanie edited this page Oct 30, 2025 · 11 revisions

Legendary Infusions Reference

Base Game

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Airtight tight All Apparel Superior temperature protection and heat resistance • ArmorRating_Heat: +0.4
• Insulation_Heat: +24
• Insulation_Cold: +24
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
🔥 Aegis aegis Armor (non-utility apparel) Generates energy shield around wearer • MaxHitPoints: +15% (multiplier)
• EnergyShieldRechargeRate: +0.004
• EnergyShieldEnergyMax: +2.5
• MarketValue: +1200
Special: Equip: Generates an energy shield around the target similar to a shieldbelt. Blocks the user from using ranged weapons.
Augmenting augm All Apparel Dramatically improves learning and work capabilities • GlobalLearningFactor: +0.15
• WorkSpeedGlobal: +0.15
• MoveSpeed: +0.2
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Protective prot Armor (non-utility apparel) Exceptional armor protection and durability • ArmorRating_Blunt: +0.3
• ArmorRating_Sharp: +0.3
• MaxHitPoints: +70% (multiplier)
• MarketValue: +1200
Purifying pure All Apparel Superior immunity and toxin resistance • ImmunityGainSpeed: +0.1
• MentalBreakThreshold: -0.06
• ToxicResistance: +0.8
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Repelling repl Shield Belts only Massively enhanced shield with faster recharge • EnergyShieldEnergyMax: +120% (multiplier)
• EnergyShieldRechargeRate: +50% (multiplier)
• MentalBreakThreshold: -0.06
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Resonating reso All Apparel Enhances psychic sensitivity and social presence • MentalBreakThreshold: -0.06
• PsychicSensitivity: +0.15
• SocialImpact: +0.1
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Restless rest All Apparel Accelerates all life functions and movement • EatingSpeed: +0.5
• MoveSpeed: +0.2
• RestRateMultiplier: +0.3
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Soothing sooth All Equipment Reduces mental break threshold for better mood stability • MentalBreakThreshold: -0.06
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Temptating tempt All Apparel Greatly enhances beauty and social abilities • PawnBeauty: +1
• NegotiationAbility: +0.3
• SocialImpact: +0.2
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
Accelerated accel Melee Weapons Faster attacks with increased damage and dodging • MeleeWeapon_CooldownMultiplier: -0.2
• MeleeWeapon_DamageMultiplier: +0.1
• MeleeDodgeChance: +5
• MarketValue: +20% (multiplier) + 300
🔥 Ambassador ambas All Weapons (Bullet projectiles) Social training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Social
🔥 Artifex artif All Weapons (Bullet projectiles) Artistic training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Artistic
🔥 Blazing blaz Melee Weapons Heat resistance with flame explosion attacks • ArmorRating_Heat: +0.3
• MarketValue: +20% (multiplier) + 300
Special: Attack: 25% chance to cause flame explosion for 40% of damage
🔥 Critical crit Melee Weapons High damage with devastating explosion chance • MeleeWeapon_DamageMultiplier: +0.2
• MarketValue: +20% (multiplier) + 300
Special: Attack: 10% chance to explode target for 100% of damage
🔥 Delving delv All Weapons (Bullet projectiles) Mining training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Mining
🔥 Enlightening enli All Weapons (Bullet projectiles) Intellectual training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Intellectual
🔥 Forging forg All Weapons (Bullet projectiles) Crafting training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Crafting
🔥 Guiding guid All Weapons (Bullet projectiles) Shooting training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Shooting
🔥 Lifebinder life All Weapons (Bullet projectiles) Medicine training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Medicine
🔥 Overwhelming over Melee Weapons High damage with stunning capability • MeleeWeapon_DamageMultiplier: +0.2
• MarketValue: +20% (multiplier) + 300
Special: Attack: 30% chance to stun target for 25% of damage
🔥 Rending rend All Weapons (Bullet projectiles) Melee training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Melee
🔥 Savoring savor All Weapons (Bullet projectiles) Cooking training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Cooking
🔥 Shaping shap All Weapons (Bullet projectiles) Construction training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Construction
🔥 Sprouting sprt All Weapons (Bullet projectiles) Plants training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Plants
🔥 Surging surg Melee Weapons Faster attacks with massive EMP explosions • MeleeWeapon_CooldownMultiplier: -0.2
• MarketValue: +20% (multiplier) + 300
Special: Attack: 80% chance to cause large EMP explosion for 300% damage in 4-cell radius
🔥 Vampiric vamp Melee Weapons (Piercer only) Life-draining attacks that heal the wielder • MeleeWeapon_DamageMultiplier: +0.1
• MarketValue: +20% (multiplier) + 300
Special: Hit: Drains target blood (20% damage), restores wielder blood (10% damage), heals random injury (7.5% damage)
🔥 Wildheart wild All Weapons (Bullet projectiles) Animal training through combat • MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to gain 20 exp in Animals
Boosted boost Ranged Weapons Significantly increased damage and fire rate • RangedWeapon_DamageMultiplier: +0.5
• RangedWeapon_Cooldown: +20% (multiplier)
• MarketValue: +20% (multiplier) + 300
🔥 Disrupting dsrpt Ranged Weapons (Bullet projectiles) Improved aiming with EMP explosions • AimingDelayFactor: +0.2
• MarketValue: +20% (multiplier) + 300
Special: Hit: 25% chance to explode in EMP for 100% damage in 1.4-cell radius
Homing hom Ranged Weapons Perfect accuracy with damage boost • RangedWeapon_DamageMultiplier: +0.1
• AccuracyTouch: +0.16
• AccuracyShort: +0.16
• AccuracyMedium: +0.16
• AccuracyLong: +0.16
• MarketValue: +20% (multiplier) + 300
🔥 Lightning litn Ranged Weapons (Bullet projectiles) Chance to call lightning strikes with movement boost • MoveSpeed: +0.1
• MarketValue: +20% (multiplier) + 300
Special: Hit: 2.5% chance for lightning to strike target
Responsive resp Ranged Weapons Extremely fast aiming and firing • AimingDelayFactor: -0.3
• RangedWeapon_Cooldown: -30% (multiplier)
• MarketValue: +20% (multiplier) + 300
🔥 Savant svnt All Weapons (Bullet projectiles) Enhanced research capabilities with chance to generate research points • ResearchSpeed: +8
• MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to add 20 research points to current project
🔥 Smart smrt Ranged Weapons (Bullet projectiles) Intelligent targeting with guaranteed hit chance • AimingDelayFactor: +0.1
• MarketValue: +20% (multiplier) + 300
Special: Attack: 75% chance for guaranteed hit, 25% normal accuracy
🔥 Suppressive sprs Ranged Weapons (Bullet projectiles) Fast firing with reduced damage but stunning • AimingDelayFactor: -0.2
• RangedWeapon_DamageMultiplier: -0.3
• MarketValue: +20% (multiplier) + 300
Special: Hit: 10% chance to stun target for 10% of damage
🔥 Surge srg All Weapons (Bullet projectiles) Anti-mechanoid weapon with increased damage against robots • MarketValue: +20% (multiplier) + 300
Special: Hit: 20% additional damage against mechanoids
🔥 Venomspite vnom All Weapons (Bullet projectiles) Anti-insect weapon with increased damage against bugs • MarketValue: +20% (multiplier) + 300
Special: Hit: 20% additional damage against insects
🔥 Volatile vola Ranged Weapons (Bullet projectiles) Increased damage with multiple explosion types • RangedWeapon_DamageMultiplier: +0.15
• MarketValue: +20% (multiplier) + 300
Special: Hit: 20% chance to explode for 50% damage + 10% chance flame explosion for 50% damage (both 1.4-cell radius)
🔥 Apefist monke All Weapons (Bullet projectiles) Reduced damage with chance to turn enemies into monkeys • RangedWeapon_DamageMultiplier: -0.05
• MeleeWeapon_DamageMultiplier: -0.05
• MarketValue: +20% (multiplier) + 300
Special: Hit: 2% chance to convert target into a monkey
🔥 Gilding gild All Weapons (Bullet projectiles) Reduced damage with chance to turn enemies into gold • RangedWeapon_DamageMultiplier: -0.05
• MeleeWeapon_DamageMultiplier: -0.05
• MarketValue: +20% (multiplier) + 300
Special: Hit: 1% chance to convert target into a golden sculpture
Guardian guard All Weapons Provides substantial armor and damage reduction • IncomingDamageFactor: -0.2
• ArmorRating_Sharp: +0.2
• ArmorRating_Blunt: +0.2
• MarketValue: +20% (multiplier) + 300
🔥 Mending mend All Weapons (Bullet projectiles) Heals allies but damages enemies, costs weapon durability • MaxHitPoints: +10% (multiplier)
• MarketValue: +20% (multiplier) + 300
Special: Hit: Heals colonists for 10 HP, damages weapon by 5% durability per heal
🔥 Polymorph mrph All Weapons (Bullet projectiles) Reduced damage with chance to turn enemies into chickens • RangedWeapon_DamageMultiplier: -0.05
• MeleeWeapon_DamageMultiplier: -0.05
• MarketValue: +20% (multiplier) + 300
Special: Hit: 2% chance to convert target into a chicken
🔥 Quick Fire qckfr All Weapons (Bullet projectiles) Faster aiming with chance for instant follow-up attacks • AimingDelayFactor: -0.1
• MarketValue: +20% (multiplier) + 300
Special: Hit: 15% chance to instantly attack again
🔥 Animus anim All Weapons (Bullet projectiles) Chance to tame wild animals through combat • MarketValue: +20% (multiplier) + 300
Special: Impact: 10% chance to tame a wild animal
🔥 Argent arg All Weapons (Bullet projectiles) Generates silver on hits • MarketValue: +20% (multiplier) + 300
Special: Impact: 10% chance to generate 3-5 silver
🔥 Disarming disarm All Weapons (Bullet projectiles) Chance to disarm enemies • MarketValue: +20% (multiplier) + 300
Special: Impact: 10% chance to disarm target's primary weapon

Royalty DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Amplifying ampl All Apparel Enhances psychic abilities and meditation • MeditationFocusGain: +0.1
• PsychicEntropyMax: +10
• PsychicEntropyRecoveryRate: +0.15
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
🔥 Crownslayer crwn All Weapons (Bullet projectiles) Anti-Empire weapon with increased damage against imperial forces • MarketValue: +20% (multiplier) + 300
Special: Hit: 20% additional damage against the Empire
🔥 Invisibility invis Ranged Weapons Grants psychic invisibility on attacks • MarketValue: +20% (multiplier) + 300
Special: Attack: 25% chance for psychic invisibility on wielder
🔥 Chaotic chaos All Weapons (Bullet projectiles) Applies random psychic debuffs to targets • MarketValue: +20% (multiplier) + 300
Special: Hit: 15% chance slowed movement, 5% chance blindness, 5% chance vertigo
🔥 Stimulating stim Ranged Weapons Grants psychic focus to wielder on attacks • MarketValue: +20% (multiplier) + 300
Special: Attack: 30% chance for psychic focus on wielder

Biotech DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Toxigen tox Ranged Weapons (Bullet projectiles) Creates toxic gas clouds on impact • MarketValue: +20% (multiplier) + 300
Special: Hit: 15% chance to spawn tox gas

Anomaly DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Mortis mort All Weapons (Bullet projectiles) Spawns allied ghouls and enhances entity research • ActivitySuppressionRate: +0.02
• EntityStudyRate: +0.04
• MarketValue: +20% (multiplier) + 300
Special: Hit: 5% chance to spawn a ghoul ally for 20 seconds
Tenebrous tenebr All Apparel Significantly enhances entity research and suppression • ActivitySuppressionRate: +0.075
• EntityStudyRate: +0.1
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
🔥 Umbra umbr All Weapons (Bullet projectiles) Enhances Anomaly research with chance to generate advanced research points • MarketValue: +20% (multiplier) + 300
Special: Hit: 5% chance to add 2 advanced research points to current Anomaly project
🔥 Warpbreaker wrpbrk All Weapons (Bullet projectiles) Anti-entity weapon with increased damage against anomaly entities • MarketValue: +20% (multiplier) + 300
Special: Hit: 20% additional damage against anomaly entities

Odyssey DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Aqueous aqua All Apparel Enhances fishing capabilities • FishingSpeed: +0.08
• FishingYield: +0.04
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)
🔥 Barrage barg Ranged Weapons (Bullet projectiles) Doubles weapon burst count with slight damage increase • RangedWeapon_DamageMultiplier: +0.05
• MarketValue: +20% (multiplier) + 300
Special: Weapon fires 100% more projectiles per burst
Stratos strat All Apparel Enhanced movement and vacuum resistance for space operations • MoveSpeed: +0.2
• VacuumResistance: +0.08
• MarketValue: +1200
• MaxHitPoints: +20% (multiplier)

Equipment Type Categories

  • All Apparel: Any wearable item (clothes, armor, accessories)
  • Armor: Apparel that covers body parts (excludes utility items like belts)
  • Shield Belts: Specifically energy shield belt equipment
  • Melee Weapons: Close combat weapons
    • Piercer: Specific weapon class for stabbing weapons
  • Ranged Weapons: Projectile weapons
    • Bullet projectiles: Weapons that fire bullet-type projectiles
  • All Weapons: Both melee and ranged weapons

Special Effects

Infusions marked with 🔥 have special on-hit or on-attack effects in addition to their stat bonuses. These effects trigger when the weapon/item is used in combat.

Stat Bonus Types

  • Offset: Flat numerical bonus added to the stat
  • Multiplier: Percentage increase/decrease to the stat
    • Positive multipliers increase the stat
    • Negative multipliers decrease the stat (faster/better for things like cooldowns)

Clone this wiki locally