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Rare Infusions
Ahmed Hanie edited this page Feb 17, 2026
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| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| Accelerating | accel | All Apparel | Improves movement and rest recovery | • MoveSpeed: +0.1 • RestRateMultiplier: +0.25 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| Adapting | adapt | All Apparel | Enhances learning and work efficiency | • GlobalLearningFactor: +0.1 • WorkSpeedGlobal: +0.1 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| Auxiliary | aux | Shield Belts only | Faster recharge but reduced maximum energy | • MaxHitPoints: +30% (multiplier) • EnergyShieldRechargeRate: +50% (multiplier) • EnergyShieldEnergyMax: -30% (multiplier) • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| Beautiful | beaut | All Apparel | Enhances appearance and social interactions | • PawnBeauty: +0.5 • SocialImpact: +0.2 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| Charged | chrg | Shield Belts only | Movement boost with increased shield capacity | • MoveSpeed: +0.1 • EnergyShieldEnergyMax: +30% (multiplier) • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| Circulating | circ | All Apparel | Provides moderate temperature protection | • Insulation_Heat: +12 • Insulation_Cold: +12 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| Cleansing | - | All Apparel | Improves immunity and toxin resistance | • ImmunityGainSpeed: +0.05 • ToxicResistance: +0.5 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| Deflecting | deflct | Armor (non-utility apparel) | Enhanced durability and sharp armor | • MaxHitPoints: +25% (multiplier) • ArmorRating_Sharp: +0.2 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| Dispersing | disps | Armor (non-utility apparel) | Enhanced durability and blunt armor | • MaxHitPoints: +25% (multiplier) • ArmorRating_Blunt: +0.2 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| 🔥 Aegis | aegis | Armor (non-utility apparel) | Generates energy shield around wearer | • MaxHitPoints: +10% (multiplier) • EnergyShieldRechargeRate: +0.003 • EnergyShieldEnergyMax: +2 • MarketValue: +500 Special: Equip: Generates an energy shield around the target similar to a shieldbelt. Blocks the user from using ranged weapons. |
| Interfering | interfere | All Apparel | Reduces psychic sensitivity | • PsychicSensitivity: -0.3 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| Overloaded | ovlod | Shield Belts only | High capacity shield with reduced durability | • EnergyShieldRechargeRate: +10% (multiplier) • EnergyShieldEnergyMax: +50% (multiplier) • MaxHitPoints: -20% (multiplier) |
| 🔥 Savant | svnt | All Weapons (Bullet projectiles) | Enhances research capabilities with impact bonuses | • ResearchSpeed: +6 • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to add 15 research points to current project |
| Soothing | sooth | All Equipment | Moderate mental break resistance | • MentalBreakThreshold: -0.03 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| 🔥 Surge | srg | All Weapons (Bullet projectiles) | Deals additional damage against mechanoids | • MarketValue: +10% (multiplier) + 100 Special: Hit: 15% additional damage against mechanoids |
| Synchronous | sync | All Apparel | Improves mental stability and psychic sensitivity | • MentalBreakThreshold: -0.06 • PsychicSensitivity: +0.08 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| 🔥 Transfusion | trans | Melee Weapons (Piercer only) | Drains enemy blood to restore wielder's | • MarketValue: +10% (multiplier) + 100 Special: Hit: Drains target blood and restores wielder's for 10% of damage |
| 🔥 Burning | burn | Melee Weapons | Chance to deal additional flame damage | • MarketValue: +10% (multiplier) + 100 Special: Attack: 30% chance to deal flame damage for 40% of damage |
| 🔥 Charged | chrg | Melee Weapons | Chance to cause EMP explosions | • MarketValue: +10% (multiplier) + 100 Special: Attack: 25% chance to cause EMP explosion for 80% of damage |
| Dancing | dance | Melee Weapons | Faster attacks with improved dodging | • MeleeWeapon_CooldownMultiplier: -0.1 • MeleeDodgeChance: +3 • MarketValue: +10% (multiplier) + 100 |
| 🔥 Piercing | pierce | Melee Weapons | Increased damage with armor-piercing attacks | • MeleeWeapon_DamageMultiplier: +0.1 • MarketValue: +10% (multiplier) + 100 Special: Hit: 20% chance for sharp damage (25% of damage) with 75% armor penetration |
| 🔥 Reactive | react | Melee Weapons | Chance to explode targets | • MarketValue: +10% (multiplier) + 100 Special: Attack: 20% chance to explode target for 40% of damage |
| 🔥 Stunning | stun | Melee Weapons | Increased damage and stunning capability | • MeleeWeapon_DamageMultiplier: +0.15 • MeleeWeapon_CooldownMultiplier: +0.2 • MarketValue: +10% (multiplier) + 100 Special: Attack: 25% chance to stun target for 10% of damage |
| Assisted | - | Ranged Weapons | Faster aiming and firing | • AimingDelayFactor: -0.1 • RangedWeapon_Cooldown: -15% (multiplier) • MarketValue: +10% (multiplier) + 100 |
| 🔥 Smart | smrt | Ranged Weapons (Bullet projectiles) | Moderate hit guarantee with slower aiming | • AimingDelayFactor: +0.15 • MarketValue: +10% (multiplier) + 100 Special: Attack: 50% chance for guaranteed hit, 50% normal accuracy |
| 🔥 Explosive | expl | Ranged Weapons (Bullet projectiles) | Chance for explosive impacts | • MarketValue: +10% (multiplier) + 100 Special: Hit: 10% chance to explode for 50% damage in 1.4-cell radius |
| Nature | nature | Ranged Weapons | Enhances hunting and animal taming | • HuntingStealth: +0.5 • TameAnimalChance: +0.1 • MarketValue: +10% (multiplier) + 100 |
| Optimized | opti | Ranged Weapons | Improved damage and accuracy at all ranges | • RangedWeapon_DamageMultiplier: +0.1 • AccuracyTouch: +0.08 • AccuracyShort: +0.08 • AccuracyMedium: +0.08 • AccuracyLong: +0.08 • MarketValue: +10% (multiplier) + 100 |
| 🔥 Piercing | pierce | Ranged Weapons (Bullet projectiles) | Enhanced damage with armor-piercing shots | • RangedWeapon_DamageMultiplier: +0.15 • MarketValue: +10% (multiplier) + 100 Special: Hit: 10% chance for sharp damage (50% of damage) with 75% armor penetration |
| 🔥 Thermal | therm | Ranged Weapons (Bullet projectiles) | Chance for fire explosions | • MarketValue: +10% (multiplier) + 100 Special: Hit: 10% chance to explode in fire for 50% of damage |
| 🔥 Venomspite | vnom | All Weapons (Bullet projectiles) | Deals additional damage against insects | • MarketValue: +10% (multiplier) + 100 Special: Hit: 15% additional damage against insects |
| Shielding | shield | All Weapons | Provides moderate armor and damage reduction | • IncomingDamageFactor: -0.12 • ArmorRating_Sharp: +0.1 • ArmorRating_Blunt: +0.1 • MarketValue: +10% (multiplier) + 100 |
| 🔥 Venomous | venom | All Weapons (Bullet projectiles) | Toxin resistance with poisoning attacks | • ToxicResistance: +0.2 • MarketValue: +10% (multiplier) + 100 Special: Hit: Increases toxic buildup by 7.5% of damage |
| Volition | voli | All Apparel | Enhances mental resilience and pain tolerance | • MentalBreakThreshold: -0.06 • PainShockThreshold: +0.15 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| Weightless | wght | All Apparel | Dramatically reduces weight and equip time | • EquipDelay: -50% (multiplier) • Mass: -70% (multiplier) • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| 🔥 Quick Fire | qckfr | All Weapons (Bullet projectiles) | Faster aiming with chance for rapid follow-ups | • AimingDelayFactor: -0.05 • MarketValue: +10% (multiplier) + 100 Special: Impact: 10% chance to instantly attack again |
| 🔥 Mending | mend | All Weapons (Bullet projectiles) | Heals allies but costs weapon durability | • MaxHitPoints: +5% (multiplier) • MarketValue: +10% (multiplier) + 100 Special: Hit: Heals colonists for 10 HP, damages weapon by 10% durability per heal |
| 🔥 Lifebinder | life | All Weapons (Bullet projectiles) | Medicine training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Medicine |
| 🔥 Guiding | guid | All Weapons (Bullet projectiles) | Shooting training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Shooting |
| 🔥 Rending | rend | All Weapons (Bullet projectiles) | Melee training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Melee |
| 🔥 Shaping | shap | All Weapons (Bullet projectiles) | Construction training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Construction |
| 🔥 Delving | delv | All Weapons (Bullet projectiles) | Mining training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Mining |
| 🔥 Wildheart | wild | All Weapons (Bullet projectiles) | Animal training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Animals |
| 🔥 Forging | forg | All Weapons (Bullet projectiles) | Crafting training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Crafting |
| 🔥 Artifex | artif | All Weapons (Bullet projectiles) | Artistic training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Artistic |
| 🔥 Ambassador | ambas | All Weapons (Bullet projectiles) | Social training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Social |
| 🔥 Savoring | savor | All Weapons (Bullet projectiles) | Cooking training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Cooking |
| 🔥 Sprouting | sprt | All Weapons (Bullet projectiles) | Plant training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Plants |
| 🔥 Enlightening | enli | All Weapons (Bullet projectiles) | Intellectual training through combat | • MarketValue: +10% (multiplier) + 100 Special: Hit: 7.5% chance to gain 15 exp in Intellectual |
| 🔥 Animus | anim | All Weapons (Bullet projectiles) | Chance to tame wild animals on hit | • MarketValue: +10% (multiplier) + 100 Special: Hit: 5% chance to tame a wild animal |
| 🔥 Argent | arg | All Weapons (Bullet projectiles) | Generates silver on impact | • MarketValue: +10% (multiplier) + 100 Special: Hit: 5% chance to generate 2~4 silver |
| 🔥 Disarming | disarm | All Weapons (Bullet projectiles) | Chance to disarm enemies | • MarketValue: +10% (multiplier) + 100 Special: Hit: 5% chance to disarm pawn's primary weapon |
| 🔥 Allure | alr | All Apparel | Chance to charm traders and steal goods after a successful trade | None Special: 3% trigger chance; up to 1500 market value stolen; only highest-tier Allure applies |
| 🔥 Ricochet | rico | Ranged Weapons (bullet projectiles) | Bullets can chain to another hostile target | None Special: 20% ricochet chance; -5% per successful bounce; 8-cell search radius |
| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| 🔥 Crownslayer | crwn | All Weapons (Bullet projectiles) | Deals additional damage against the Empire | • MarketValue: +10% (multiplier) + 100 Special: Hit: 15% additional damage against the Empire |
| Serene | seren | All Apparel | Enhances meditation and psychic recovery | • MeditationFocusGain: +0.075 • PsychicEntropyRecoveryRate: +0.1 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| 🔥 Crippling | crippl | All Weapons (Bullet projectiles) | Applies psychic debuffs to targets | • MarketValue: +10% (multiplier) + 100 Special: Hit: 10% chance for slowed movement, 5% chance for blindness |
| 🔥 Encouraging | encrg | All Weapons | Grants psychic focus to wielder on attacks | • MarketValue: +10% (multiplier) + 100 Special: Attack: 15% chance for psychic focus on wielder |
| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| 🔥 Mortis | mort | All Weapons (Bullet projectiles) | Spawns allied ghouls and enhances entity research | • ActivitySuppressionRate: +0.01 • EntityStudyRate: +0.02 • MarketValue: +10% (multiplier) + 100 Special: Hit: 3% chance to spawn a ghoul ally for 10 seconds |
| Tenebrous | tenebr | All Apparel | Enhances entity research and suppression | • ActivitySuppressionRate: +0.05 • EntityStudyRate: +0.75 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| 🔥 Umbra | umbr | All Weapons (Bullet projectiles) | Adds advanced anomaly research points on Hit | • MarketValue: +10% (multiplier) + 100 Special: Hit: 2.5% chance to add 1 advanced research point to current Anomaly project |
| 🔥 Warpbreaker | wrpbrk | All Weapons (Bullet projectiles) | Deals additional damage against anomaly entities | • MarketValue: +10% (multiplier) + 100 Special: Hit: 15% additional damage against anomaly entities |
| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| 🔥 Toxigen | tox | Ranged Weapons (Bullet projectiles) | Spawns toxic gas clouds on impact | • MarketValue: +10% (multiplier) + 100 Special: Hit: 10% chance to spawn tox gas (150 amount) |
| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| Aqueous | aqua | All Apparel | Enhances fishing capabilities | • FishingSpeed: +0.04 • FishingYield: +0.02 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
| 🔥 Barrage | barg | Ranged Weapons (Bullet projectiles) | Increases burst fire output by 50% | • RangedWeapon_DamageMultiplier: +0.05 • MarketValue: +10% (multiplier) + 100 Special: Weapon fires 50% more projectiles per burst |
| Stratos | strat | All Apparel | Enhanced movement and vacuum protection | • MoveSpeed: +0.15 • VacuumResistance: +0.06 • MarketValue: +500 • MaxHitPoints: +10% (multiplier) |
- All Apparel: Any wearable item (clothes, armor, accessories)
- Armor: Apparel that covers body parts (excludes utility items like belts)
- Shield Belts: Specifically energy shield belt equipment
-
Melee Weapons: Close combat weapons
- Piercer: Specific weapon class for stabbing weapons
-
Ranged Weapons: Projectile weapons
- Bullet projectiles: Weapons that fire bullet-type projectiles
- All Weapons: Both melee and ranged weapons
Infusions marked with 🔥 have special on-hit or on-attack effects in addition to their stat bonuses. These effects trigger when the weapon/item is used in combat.
- Offset: Flat numerical bonus added to the stat
-
Multiplier: Percentage increase/decrease to the stat
- Positive multipliers increase the stat
- Negative multipliers decrease the stat (faster/better for things like cooldowns)