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Uncommon Infusions

Ahmed Hanie edited this page Aug 3, 2025 · 17 revisions

Uncommon Infusions Reference

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Calming calm All Apparel Reduces mental break risk • MentalBreakThreshold: -0.03
• MarketValue: +150
Cyclic cycl Shield Belts only Faster shield recharge • EnergyShieldRechargeRate: +5% (multiplier)
• MarketValue: +150
Enduring endur All Apparel Increases pain tolerance • PainShockThreshold: +0.1
• MarketValue: +150
Expanded expn Shield Belts only Increases shield capacity • EnergyShieldEnergyMax: +20% (multiplier)
• MarketValue: +150
Gathering gather All Apparel Improves foraging ability • ForagedNutritionPerDay: +0.3
• MarketValue: +150
Impactful imp All Apparel Increases social presence • SocialImpact: +0.1
• MarketValue: +150
Insulating insul Armor (non-utility apparel) Increases heat damage resistance • ArmorRating_Heat: +0.15
• MarketValue: +150
Meditating medi All Apparel Improves meditation focus gain • MeditationFocusGain: +0.05
• MarketValue: +150
Muting mute All Apparel Reduces psychic sensitivity • PsychicSensitivity: -0.15
• MarketValue: +150
Ornate orn All Apparel Increases wearer's beauty • PawnBeauty: +0.2
• MarketValue: +150
Padded pad Armor (non-utility apparel) Increases blunt damage resistance • ArmorRating_Blunt: +0.1
• MarketValue: +150
Plated plat Armor (non-utility apparel) Increases sharp damage resistance • ArmorRating_Sharp: +0.1
• MarketValue: +150
Refreshing refr All Apparel Faster rest recovery • RestRateMultiplier: +0.1
• MarketValue: +150
Tough tough All Apparel Increases item durability • MaxHitPoints: +20% (multiplier)
• MarketValue: +150
Tuning tune All Apparel Increases psychic sensitivity • PsychicSensitivity: +0.05
• MarketValue: +150
Quickening quick All Apparel Increases movement speed • MoveSpeed: +0.05
• MarketValue: +150
🔥 Fiery fire Melee Weapons Applies burn damage on hit • MarketValue: +8% (multiplier)
Special: Hit: 30% chance to deal burn damage for 20% of the damage
Flawless (Melee) flawless Melee Weapons Faster attack speed • MeleeWeapon_CooldownMultiplier: -0.12
• MarketValue: +8% (multiplier)
Nimble nimb Melee Weapons Improves dodge chance • MeleeDodgeChance: +2
• MarketValue: +8% (multiplier)
Sharpened sharp Melee Weapons (Piercer only) Increases damage • MeleeWeapon_DamageMultiplier: +0.12
• MarketValue: +8% (multiplier)
🔥 Spiked spk Melee Weapons (Blunt only) Reduces blunt damage but adds sharp • MeleeWeapon_DamageMultiplier: -30% (multiplier)
• MarketValue: +8% (multiplier)
Special: Hit: deals 60% extra sharp damage
🔥 Taunting taunt Melee Weapons Chance to stun on attack • MarketValue: +8% (multiplier)
Special: Attack: 10% chance to stun target for 10% of damage
🔥 Blunt blunt Ranged Weapons Converts to blunt damage • RangedWeapon_DamageMultiplier: -80% (multiplier)
• MarketValue: +8% (multiplier)
Special: Hit: deals 500% extra blunt damage
Flawless (Ranged) flawless Ranged Weapons Faster firing rate • RangedWeapon_Cooldown: -15% (multiplier)
• MarketValue: +8% (multiplier)
Stalking stalking Ranged Weapons Improves hunting stealth • HuntingStealth: +0.4
• MarketValue: +8% (multiplier)
Tearing tear Ranged Weapons Increases damage • RangedWeapon_DamageMultiplier: +0.1
• MarketValue: +8% (multiplier)
Blocking blok All Weapons Reduces incoming damage • IncomingDamageFactor: -0.08
• MarketValue: +8% (multiplier)
🔥 Poisonous poison All Weapons Applies poison on hit • ToxicResistance: +0.1
• MarketValue: +8% (multiplier)
Special: Hit: increases toxic buildup by 5% of damage
Featherweight fthr All Equipment Reduces item weight • Mass: -50% (multiplier)
• MarketValue: +150

Equipment Type Categories

  • All Apparel: Any wearable item (clothes, armor, accessories)
  • Armor: Apparel that covers body parts (excludes utility items like belts)
  • Shield Belts: Specifically energy shield belt equipment
  • Melee Weapons: Close combat weapons
  • Ranged Weapons: Projectile weapons
  • All Weapons: Both melee and ranged weapons
  • All Equipment: Any item that can be infused

Special Effects

Infusions marked with 🔥 have special on-hit effects in addition to their stat bonuses. These effects trigger when the weapon/item is used in combat.

Stat Bonus Types

  • Offset: Flat numerical bonus added to the stat
  • Multiplier: Percentage increase/decrease to the stat
    • Positive multipliers increase the stat
    • Negative multipliers decrease the stat (faster/better for things like cooldowns)

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