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Uncommon Infusions
Ahmed Hanie edited this page Aug 3, 2025
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| Infusion Name | Short Label | Equipment Type | Primary Effect | Stat Bonuses |
|---|---|---|---|---|
| Calming | calm | All Apparel | Reduces mental break risk | • MentalBreakThreshold: -0.03 • MarketValue: +150 |
| Cyclic | cycl | Shield Belts only | Faster shield recharge | • EnergyShieldRechargeRate: +5% (multiplier) • MarketValue: +150 |
| Enduring | endur | All Apparel | Increases pain tolerance | • PainShockThreshold: +0.1 • MarketValue: +150 |
| Expanded | expn | Shield Belts only | Increases shield capacity | • EnergyShieldEnergyMax: +20% (multiplier) • MarketValue: +150 |
| Gathering | gather | All Apparel | Improves foraging ability | • ForagedNutritionPerDay: +0.3 • MarketValue: +150 |
| Impactful | imp | All Apparel | Increases social presence | • SocialImpact: +0.1 • MarketValue: +150 |
| Insulating | insul | Armor (non-utility apparel) | Increases heat damage resistance | • ArmorRating_Heat: +0.15 • MarketValue: +150 |
| Meditating | medi | All Apparel | Improves meditation focus gain | • MeditationFocusGain: +0.05 • MarketValue: +150 |
| Muting | mute | All Apparel | Reduces psychic sensitivity | • PsychicSensitivity: -0.15 • MarketValue: +150 |
| Ornate | orn | All Apparel | Increases wearer's beauty | • PawnBeauty: +0.2 • MarketValue: +150 |
| Padded | pad | Armor (non-utility apparel) | Increases blunt damage resistance | • ArmorRating_Blunt: +0.1 • MarketValue: +150 |
| Plated | plat | Armor (non-utility apparel) | Increases sharp damage resistance | • ArmorRating_Sharp: +0.1 • MarketValue: +150 |
| Refreshing | refr | All Apparel | Faster rest recovery | • RestRateMultiplier: +0.1 • MarketValue: +150 |
| Tough | tough | All Apparel | Increases item durability | • MaxHitPoints: +20% (multiplier) • MarketValue: +150 |
| Tuning | tune | All Apparel | Increases psychic sensitivity | • PsychicSensitivity: +0.05 • MarketValue: +150 |
| Quickening | quick | All Apparel | Increases movement speed | • MoveSpeed: +0.05 • MarketValue: +150 |
| 🔥 Fiery | fire | Melee Weapons | Applies burn damage on hit | • MarketValue: +8% (multiplier) Special: Hit: 30% chance to deal burn damage for 20% of the damage |
| Flawless (Melee) | flawless | Melee Weapons | Faster attack speed | • MeleeWeapon_CooldownMultiplier: -0.12 • MarketValue: +8% (multiplier) |
| Nimble | nimb | Melee Weapons | Improves dodge chance | • MeleeDodgeChance: +2 • MarketValue: +8% (multiplier) |
| Sharpened | sharp | Melee Weapons (Piercer only) | Increases damage | • MeleeWeapon_DamageMultiplier: +0.12 • MarketValue: +8% (multiplier) |
| 🔥 Spiked | spk | Melee Weapons (Blunt only) | Reduces blunt damage but adds sharp | • MeleeWeapon_DamageMultiplier: -30% (multiplier) • MarketValue: +8% (multiplier) Special: Hit: deals 60% extra sharp damage |
| 🔥 Taunting | taunt | Melee Weapons | Chance to stun on attack | • MarketValue: +8% (multiplier) Special: Attack: 10% chance to stun target for 10% of damage |
| 🔥 Blunt | blunt | Ranged Weapons | Converts to blunt damage | • RangedWeapon_DamageMultiplier: -80% (multiplier) • MarketValue: +8% (multiplier) Special: Hit: deals 500% extra blunt damage |
| Flawless (Ranged) | flawless | Ranged Weapons | Faster firing rate | • RangedWeapon_Cooldown: -15% (multiplier) • MarketValue: +8% (multiplier) |
| Stalking | stalking | Ranged Weapons | Improves hunting stealth | • HuntingStealth: +0.4 • MarketValue: +8% (multiplier) |
| Tearing | tear | Ranged Weapons | Increases damage | • RangedWeapon_DamageMultiplier: +0.1 • MarketValue: +8% (multiplier) |
| Blocking | blok | All Weapons | Reduces incoming damage | • IncomingDamageFactor: -0.08 • MarketValue: +8% (multiplier) |
| 🔥 Poisonous | poison | All Weapons | Applies poison on hit | • ToxicResistance: +0.1 • MarketValue: +8% (multiplier) Special: Hit: increases toxic buildup by 5% of damage |
| Featherweight | fthr | All Equipment | Reduces item weight | • Mass: -50% (multiplier) • MarketValue: +150 |
- All Apparel: Any wearable item (clothes, armor, accessories)
- Armor: Apparel that covers body parts (excludes utility items like belts)
- Shield Belts: Specifically energy shield belt equipment
- Melee Weapons: Close combat weapons
- Ranged Weapons: Projectile weapons
- All Weapons: Both melee and ranged weapons
- All Equipment: Any item that can be infused
Infusions marked with 🔥 have special on-hit effects in addition to their stat bonuses. These effects trigger when the weapon/item is used in combat.
- Offset: Flat numerical bonus added to the stat
-
Multiplier: Percentage increase/decrease to the stat
- Positive multipliers increase the stat
- Negative multipliers decrease the stat (faster/better for things like cooldowns)