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Uncommon Infusions

Ahmed Hanie edited this page Aug 16, 2025 · 17 revisions

Uncommon Infusions Reference

Base Game

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Calming calm All Apparel Reduces mental break threshold • MentalBreakThreshold: -0.03
• MarketValue: +150
Cyclic cycl Shield Belts only Slightly improved shield recharge rate • EnergyShieldRechargeRate: +5% (multiplier)
• MarketValue: +150
Enduring endur All Apparel Increases pain tolerance • PainShockThreshold: +0.1
• MarketValue: +150
Expanded expn Shield Belts only Increased shield capacity • EnergyShieldEnergyMax: +20% (multiplier)
• MarketValue: +150
Gathering gather All Apparel Improves foraging efficiency • ForagedNutritionPerDay: +0.3
• MarketValue: +150
Impactful imp All Apparel Enhances social interactions • SocialImpact: +0.1
• MarketValue: +150
Insulating insul Armor (non-utility apparel) Provides heat protection • ArmorRating_Heat: +0.15
• MarketValue: +150
Muting mute All Apparel Reduces psychic sensitivity • PsychicSensitivity: -0.15
• MarketValue: +150
Ornate orn All Apparel Improves wearer's beauty • PawnBeauty: +0.2
• MarketValue: +150
Padded pad Armor (non-utility apparel) Provides blunt protection • ArmorRating_Blunt: +0.1
• MarketValue: +150
Plated plat Armor (non-utility apparel) Provides sharp protection • ArmorRating_Sharp: +0.1
• MarketValue: +150
Quickening quick All Apparel Slightly increases movement speed • MoveSpeed: +0.05
• MarketValue: +150
Refreshing refr All Apparel Improves rest effectiveness • RestRateMultiplier: +0.1
• MarketValue: +150
🔥 Savant svnt All Weapons (Bullet projectiles) Enhances research capabilities with combat experience • ResearchSpeed: +4
• MarketValue: +8% (multiplier)
Special: Impact: 5% chance to add 10 research points to the current project
Soothing sooth All Equipment Basic mood stability enhancement • MarketValue: +150
🔥 Surge srg All Weapons (Bullet projectiles) Specialized anti-mechanoid weaponry • MarketValue: +8% (multiplier)
Special: Deal 10% additional damage against mechanoids
Tough - All Apparel Increases durability • MaxHitPoints: +20% (multiplier)
• MarketValue: +150
Tuning tune All Apparel Slightly increases psychic sensitivity • PsychicSensitivity: +0.05
• MarketValue: +150
🔥 Venomspite vnom All Weapons (Bullet projectiles) Specialized anti-insect weaponry • MarketValue: +8% (multiplier)
Special: Deal 10% additional damage against insects
🔥 Fiery fire Melee Weapons Chance to deal burn damage • MarketValue: +8% (multiplier)
Special: Hit: 30% chance to deal burn damage for 20% of damage
Flawless flawless Melee Weapons Faster attack speed • MeleeWeapon_CooldownMultiplier: -0.12
• MarketValue: +8% (multiplier)
Nimble nimb Melee Weapons Improved dodging ability • MeleeDodgeChance: +2
• MarketValue: +8% (multiplier)
Sharpened sharp Melee Weapons (Piercer only) Increased damage for piercing weapons • MeleeWeapon_DamageMultiplier: +0.12
• MarketValue: +8% (multiplier)
🔥 Spiked spk Melee Weapons (Blunt only) Reduced blunt damage but adds sharp damage • MeleeWeapon_DamageMultiplier: -30% (multiplier)
• MarketValue: +8% (multiplier)
Special: Hit: deals 60% extra sharp damage
🔥 Taunting taunt Melee Weapons Chance to stun targets • MarketValue: +8% (multiplier)
Special: Attack: 10% chance to stun target for 10% of damage
Flawless flawless Ranged Weapons Faster firing rate • RangedWeapon_Cooldown: -15% (multiplier)
• MarketValue: +8% (multiplier)
🔥 Smart smrt Ranged Weapons (Bullet projectiles) Minor hit guarantee with slower aiming • AimingDelayFactor: +0.2
• MarketValue: +8% (multiplier)
Special: Attack: 10% chance for guaranteed hit, 90% normal accuracy
Stalking - Ranged Weapons Improves hunting stealth • HuntingStealth: +0.4
• MarketValue: +8% (multiplier)
Tearing tear Ranged Weapons Slightly increased damage • RangedWeapon_DamageMultiplier: +0.1
• MarketValue: +8% (multiplier)
Blocking blok All Weapons Minor damage reduction • IncomingDamageFactor: -0.08
• MarketValue: +8% (multiplier)
🔥 Poisonous poison All Weapons Toxin resistance with poisoning attacks • ToxicResistance: +0.1
• MarketValue: +8% (multiplier)
Special: Hit: increases toxic buildup by 5% of damage
🔥 Quick Fire qckfr All Weapons (Bullet projectiles) Small chance for rapid follow-ups • MarketValue: +8% (multiplier)
Special: Impact: 5% chance to instantly attack again
Featherweight fthr All Equipment Significantly reduces weight • Mass: -50% (multiplier)
• MarketValue: +150

Royalty DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Crownslayer crwn All Weapons (Bullet projectiles) Specialized anti-Empire weaponry • MarketValue: +8% (multiplier)
Special: Deal 10% additional damage against the Empire
Meditating medi All Apparel Enhances meditation focus gain • MeditationFocusGain: +0.05
• MarketValue: +150

Biotech DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
🔥 Toxigen tox Ranged Weapons (Bullet projectiles) Toxic gas deployment capability • MarketValue: +8% (multiplier)
Special: Impact: 5% chance to spawn tox gas

Anomaly DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Tenebrous tenebr All Apparel Minor entity research and suppression enhancement • ActivitySuppressionRate: +0.025
• EntityStudyRate: +0.05
• MarketValue: +150
🔥 Umbra umbr All Weapons (Bullet projectiles) Enhances anomaly research through combat • MarketValue: +8% (multiplier)
Special: Impact: 5% chance to add 2 basic research points to the current Anomaly project
🔥 Warpbreaker wrpbrk All Weapons (Bullet projectiles) Specialized anti-entity weaponry • MarketValue: +8% (multiplier)
Special: Deal 10% additional damage against anomaly entities

Odyssey DLC

Infusion Name Short Label Equipment Type Primary Effect Stat Bonuses
Aqueous aqua All Apparel Minor fishing capability enhancement • FishingSpeed: +0.02
• FishingYield: +0.01
• MarketValue: +150
Stratos strat All Apparel Enhanced movement and vacuum protection • MoveSpeed: +0.5
• VacuumResistance: +0.04
• MarketValue: +150

Equipment Type Categories

  • All Apparel: Any wearable item (clothes, armor, accessories)
  • Armor: Apparel that covers body parts (excludes utility items like belts)
  • Shield Belts: Specifically energy shield belt equipment
  • Melee Weapons: Close combat weapons
    • Piercer: Specific weapon class for stabbing weapons
    • Blunt: Specific weapon class for blunt weapons
  • Ranged Weapons: Projectile weapons
    • Bullet projectiles: Weapons that fire bullet-type projectiles
  • All Weapons: Both melee and ranged weapons
  • All Equipment: Any item (apparel, weapons, accessories)

Special Effects

Infusions marked with 🔥 have special on-hit or on-attack effects in addition to their stat bonuses. These effects trigger when the weapon/item is used in combat.

Stat Bonus Types

  • Offset: Flat numerical bonus added to the stat
  • Multiplier: Percentage increase/decrease to the stat
    • Positive multipliers increase the stat
    • Negative multipliers decrease the stat (faster/better for things like cooldowns)

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