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Federico Peliti edited this page Jun 20, 2018 · 48 revisions

Day 1

  • Desk research and personal inspiration
  • Share references among us and talked about possible tools. We almost made the mistake of focusing on which tool to use, before having a clear idea, then moved back.
  • Walk out: reflection on how AR would fit. We almost body stormed to imagine how we would use different AR interfaces (e.g.: AR advertisements) in the environment close to us.
  • Compile mood boards: we compiled 2, the first one focused on what is the model of augmented content that Google and artists are promoting and imagining, and another one with references to tools that allow modifying public places on a small scale. At this stage we were considering the idea of building a framework to experience what a public space fully packed with AR content would look like, and how we could interact with such space, but the first feedback actually pushed us in another direction: first try to figure out why someone would use AR in a public place.

Links of the day:

HotNinja Wifi Messages

AR Web / Google

Why Web AR is a future

AR Experiments w Google

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Day 2

  • We started the day with a short debrief about yesterday and which direction should we pick. We all agreed to explore COMMUNITY AR direction more and had 15 minutes timeboxed brainstorm to come up with as many ideas around the direction as possible.
  • Went out for a team walk and discussed the outcome of the brainstorm there. During the sharing session tried to stretch ideas more by asking questions "and then..".
  • We also agreed on possible assumptions which couldn't be researched at the moment like in the possible future scenario we will have: a) the unified protocol to provide/access the AR content from every device. b) physical surfaces will be proprietary AR real estate. c) AR content will be experienced constantly.

  • We came up with three concepts that should be presented during the feedback session, we tried to raise different design questions with every concept. We also thought about that the current state of AR is that we have content providers and content consumers and somehow we would like to merge those two into one and give more agency for users in this field.

  • All concepts are under the umbrella of question How might we enable people to start generating content in a physical/virtual space?
  1. INTRUSIVE AR In a future filled with AR content in public places, how would AR vandalism and AR spam look like? The concept explores emerging activities like how to interfere in the constant stream of virtual objects curated and provided by future infrastructure owners and companies. We also took a step further in a fiction and raised the question of what kind of possible future jobs like AR environment cleaners could appear.

  2. INFORMATION LAYERS One of the ways how to enable people to start contributing is on top of the public virtual view add private channels where people could share objects with one each other and overlay with them the layer of public information. The example we provided was a courtyard of the Institute where you can see the publicly available content there and also contribute and add content to different private channels.

  3. AWARENESS OF VIRTUAL OBJECTS IN PHYSICAL SPACE Nowadays the augmented reality is relying on another layer that people can experience it mostly through sight and to do that they need a screen in between. So what if we enhance the interaction between the physical world and the virtual one, making the objects from the two worlds aware of the presence of each other. And then what if people can experience the virtual world through other senses like haptic?

Day 3

Links of the day:

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