FastLogs 0.5.1
Added: command-to-report correlation - while a command runs, any report it produces is tagged with that command id, so GET /api/await/?code= returns exactly what the command caused instead of matching on timestamps (scope semantics: the previous code is restored, overlapping commands nest, and a handler that sets its own code wins; off switch Commands.CorrelateReports). Added: fastlogs.inspect - a pointed, read-only query for live component state ({type, go?, props?, max?} returns serialized fields plus Renderer/MaterialPropertyBlock probes) instead of pulling a whole scene dump; works regardless of ComponentCapture.Enabled. Verified: 87 Unity EditMode tests, 260 server tests, and 12/12 end-to-end assertions against a real built player. Install (Unity): https://github.com/AitiX/Fastlogs.git?path=/unity#v0.5.1