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v2.8.23

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@github-actions github-actions released this 26 Jul 01:38

Changed

  • Reduced redundant HUD recalculation. In-battle single-ball catch calculations now stay cached until the target, held ball, HP, or status actually changes instead of being refreshed on a fixed timer.
  • Reduced redundant comparison-panel recalculation. Battle and wild comparison panels now rebuild only when relevant catch-state inputs change, which cuts repeated per-ball multiplier and percentage work while the panel is held open.
  • Cached localized ball display names. Ball-name translation results are now memoized instead of being rebuilt every comparison refresh.