You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Reduced redundant HUD recalculation. In-battle single-ball catch calculations now stay cached until the target, held ball, HP, or status actually changes instead of being refreshed on a fixed timer.
Reduced redundant comparison-panel recalculation. Battle and wild comparison panels now rebuild only when relevant catch-state inputs change, which cuts repeated per-ball multiplier and percentage work while the panel is held open.
Cached localized ball display names. Ball-name translation results are now memoized instead of being rebuilt every comparison refresh.