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v2.9.2

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@github-actions github-actions released this 23 Aug 18:33

Fixed

  • Dusk Ball used the player's light level instead of the target Pokémon's. Cobblemon's own Dusk Ball logic samples getMaxLocalRawBrightness at the wild/battling Pokémon's block position, not the thrower's, so a player standing in a lit area next to a Pokémon in a dark corner (or vice versa) was seeing the wrong multiplier. Both the battle and overworld context builders now sample light level at the target Pokémon's position.
  • "Need darkness" no longer hides the actual light level. The Dusk Ball tooltip now always shows the current light level (e.g. "Need darkness (L12)") instead of a bare "Need darkness" when the bonus isn't active, across all languages.