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# Attached README.md with a link to the project, as I couldn't attach an compressed archive. # TL;DR This is an 2D game engine written in C++ and OpenGL, making use of Allegro 5 as the render API an box2d for physics. It is a work in progress and is not yet ready for use. It aims to be a 2D spacesim, where you are a commander of spaceship squads in an interlinked galaxy map, with a focus on resource management, some combat, and faction relations. *At this point, only basic rendering is implemented, and the game is long way to be done.* ## Requirements * CMake 3 * C++17 * Allegro 5 * GTest (for tests) * spdlog (for logging) * box2d (for physics) ## Taget Platforms * Linux (Ubuntu 20/22) * Windows ## Building ```bash mkdir build cd build cmake .. make ``` ## Log location The log file is located at `<BIN_LOCATION>/logs/core.log` ## GitHub link https://github.com/Akryllax/Small-project