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Release 0.0.3– Local AI Unity Tool (Experimental)

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@Akshayykadam Akshayykadam released this 23 Dec 09:42
· 13 commits to main since this release

Context-Aware Scene Intelligence & Stability Pass

This release focuses on deeper Unity Editor awareness, stricter safety limits, and improved AI reliability.
The assistant now behaves more like a senior Unity developer working directly inside the Editor.

New Features

Live Unity Editor Awareness

  • Automatically reads selected C# scripts, including full file contents
  • Analyzes selected GameObjects
  • Attached Components
  • Tags and Layers
  • Hierarchy position
  • Inspects Prefabs, including root components and visual structure

Smart Context System

  • Recursively reads Components, Serialized Fields, and Script content
  • Dynamically builds the most relevant context while staying within safe limits

Scene Analysis Report

  • Flags performance risks (polycount, draw calls)
  • Identifies cleanup opportunities (empty objects, missing scripts)
  • Reports platform-specific warnings for Mobile and VR

Accuracy Improvements

  • AI tuned to behave as a Senior Unity Expert
  • Prioritizes standard Unity patterns and best practices
  • Avoids expensive APIs such as Find calls in Update
  • Emphasizes performance, safety, and maintainability

Safety & Stability

  • Dynamic Context Budgeting based on configured Context Size
  • Prevents editor freezes and crashes from oversized selections
  • Visual context usage feedback with real-time progress bar
  • Warnings when files or selections are truncated
  • Automatically disables Ask and Generate actions when limits are exceeded

Performance & Maintenance

  • Removed debug spam caused by logging every token to the console
  • Centralized all AI prompts into AIPrompts.cs
  • Improved editor responsiveness and stability