A 2D top-down horde survival roguelite built in Unity 6, featuring wave-based combat, weapon variety, a passive item/shop system, and a BotW-inspired cooking mechanic (in development).
⚠️ This project is in active development. Expect bugs, missing content, and frequent changes.
Playable core loop:
- Player movement with dash
- Multiple weapons (Pistol, Assault Rifle, Shotgun) with different fire modes (Semi/Auto/Burst/Spread)
- Multiple enemy types with different movement and attack behaviors (melee, leaping, ranged)
- Infinitely scaling wave system with a wave-break shopping/prep phase
- Shop with weapons and passive stat upgrades
- Procedural world generation with multiple biomes
- English + German localization
Not yet implemented:
- Full cooking/crafting system
- Additional biome-specific mechanics (visibility/movement effects)
- Clone the repository
- Open the project in Unity 6.3 LTS or later
- Open
Assets/_Project/Scenes/Game.unity - Press Play
Playable builds are published under Releases. Builds are tagged vX.Y.Z-indev during early development.
- Unity 6.3 LTS, Universal Render Pipeline (2D)
- New Input System
- Unity Localization Package
See LICENSE.