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Hordewood

A 2D top-down horde survival roguelite built in Unity 6, featuring wave-based combat, weapon variety, a passive item/shop system, and a BotW-inspired cooking mechanic (in development).

⚠️ This project is in active development. Expect bugs, missing content, and frequent changes.

Current Status

Playable core loop:

  • Player movement with dash
  • Multiple weapons (Pistol, Assault Rifle, Shotgun) with different fire modes (Semi/Auto/Burst/Spread)
  • Multiple enemy types with different movement and attack behaviors (melee, leaping, ranged)
  • Infinitely scaling wave system with a wave-break shopping/prep phase
  • Shop with weapons and passive stat upgrades
  • Procedural world generation with multiple biomes
  • English + German localization

Not yet implemented:

  • Full cooking/crafting system
  • Additional biome-specific mechanics (visibility/movement effects)

Getting Started

  1. Clone the repository
  2. Open the project in Unity 6.3 LTS or later
  3. Open Assets/_Project/Scenes/Game.unity
  4. Press Play

Builds

Playable builds are published under Releases. Builds are tagged vX.Y.Z-indev during early development.

Tech Stack

  • Unity 6.3 LTS, Universal Render Pipeline (2D)
  • New Input System
  • Unity Localization Package

License

See LICENSE.

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