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Functional Blocks

Tazer edited this page Dec 21, 2025 · 19 revisions

Functional Blocks

Wooden Scaffolding:

A weaker, more expensive, and more aesthetically pleasing counterpart to vanilla scaffolding.

Can't reach quite as far without support as bamboo scaffolding, but is far easier to get early game.

Sconce Torch:

An aesthetic counterpart to torches which glows slightly brighter. Mostly just a decorative choice!

Also comes in soul flavor.

Tap:

A simple tap that empties fluid from whatever it is placed on and drains it into whatever is below it!

The main two uses of a tap are moving fluids between cauldrons and for Tree Tapping.

Warding Effigy:

A simple wooden figure of mysterious origin...

  • Blocks hostile mob spawns in a radius around itself.
  • Stops hostile mobs from passively pathfinding towards it. This means that they CAN still chase you into the radius, but will not wander into it of their own volition while meandering aimlessly.
  • The protected radius increases depending on how many effigies are placed on a single block. The radius based on the number of effigies on a block are:
  • 1 -> 24 blocks
  • 2 -> 44 blocks
  • 3 -> 60 blocks
  • 4 -> 72 blocks

Spike Trap:

An iron plate covered in sharp spikes.

  • Passively hurts any creature that stands inside the spikes.
  • Can be powered with redstone to retract the spikes.
  • If the spikes are unpowered and emerge while an entity is within range it will stab it for massive damage.
  • If the spikes are pushed into an entity with a piston it will be stabbed for massive damage
  • If an entity falls onto spikes, it will greatly increase fall damage similarly to pointed dripstone.

Monster Anchor:

A malevolent cage that stops nearby monsters from dying.

  • Any monster in the radius will not drop anything on death, instead melting into a pile of ash.
  • Once a monster dies nearby, the monster anchor will light up with red fire, and after a slight delay, resummon the slain monster where it was killed.
  • The only way to stop monsters from being revived by the anchor is to either break it or lure them out of its active radius.
  • The anchor will not respawn passive mobs.

New Mechanics

Blocks & Items

Mobs

Animals

  • [Deer]
  • [Goose]
  • [Moose]
  • [Tortoise]
  • [Billhook Bass]

Monsters

None yet...

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