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2.4.4 - Companion Travel + Lost Recovery Reliability - 2026-03-19
Added
Added strict linked-companion lost-state tracking (CommandLinkedNpcLost.dat) wired to relocation retry exhaustion, with persisted original-to-replacement mappings that suppress stale originals if they reappear later.
Linked companion panel/menu flows now recognize LOST companions, block recall/return-home while lost, and allow Respawn to perform strict recovery (replacement spawn + anti-dup stale-original suppression mapping).
Added role-scoped command travel settings under TwCompanionConfig.Command.Travel: CrossWorldRecallEnabled, OnTransferFailure, FollowMasterOnWorldChange, and FollowMasterOnWorldChangeStateFilter.
Added automatic companion travel relocation hooks for player world-entry and same-world teleport arrival events.
Linked companion panel now supports nearby-only Release and Cull actions behind the existing confirm flow, with ownership/tamed gating for safety.
Added feed trough asset support (Tw_Feed_Trough) with staged food/water block variants, localized open/empty interaction prompts, and generated icon/model assets.
Added water-trough charge handling through TameworkClearFeedTroughWater and FeedTroughWaterStateService, including progressive water-state depletion and clear-to-base behavior.
Added bucket integration mappings so container/deco buckets can refill feed trough water variants to full state.
Changed
Companion needs hydration can now consume nearby feed trough water charges when available.
Fixed
Cross-world relocation now restores follow-capable command state on arrival from linked-record cached command state metadata.
World-change travel state filtering now evaluates cached command state instead of volatile runtime role state after teleport unloads.
Relocation finalization now retries when owner MasterTarget is temporarily unavailable, preventing transferred companions from arriving without follow binding.