You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fixed coop resident release/remap flows that could perform async player component access (PlayerRef.getComponent(Player)) from world-tick execution paths.
Fixed command-linked coop remap fallback behavior by removing global online-player scans from runtime remap logic and limiting remaps to world-safe owner resolution.
Fixed delayed world-change relocation scheduling to pass player UUIDs across async delay boundaries and resolve live player components only on the world thread.