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v1.0.1

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@Alessio-Marchese Alessio-Marchese released this 26 Nov 21:35
· 12 commits to master since this release
ec450a6

Release Summary 🛠️

Even if this is the v1.0.1 it's considered the first actual version, since the v1.0.0 was just a test to try the CD Workflow.

In this Release i added the following things:

  • Abstract Rendering managment, an abstract solution to Load -> Registry -> Render the textures this pipeline is executed by the Game loop (right now it depends by the game implementation, for example right now it depends by the Sandbox project) that periodically invoke _renderSystem.Update(_world); which render everytime all the _world GameObjects that contains Transform and Sprite
  • MonoGame Rendering adapters, the implementations of the Abstract rendering, implemented with MonoGame framework.
  • Sandbox project, a simple game to test the engine also visually, by actually playing a game that runs on the ECS that i built
  • Various arious refactors to the code.
Sandbox.mp4

Asset Credits
Pixel PNGs by Vecteezy