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Usage
AlexALX edited this page Aug 20, 2026
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This page contains basic ALX OS controls, usage information, and limitations.
- A full PC with an HDD and more than one bank cannot be saved as a single dupe using AdvDupe1 or the GMod duplicator. AdvDupe2 is required.
- The file system and PC can be very slow without
wire_expression2_unlimitedor increased tick/soft quota limits. - There is no scrolling in the directory listing.
- There is currently no way to restore a damaged system.
-
F1–F8- actions shown in the footer. -
↑/↓- navigate in Explorer. -
←/→- selectOK/Cancelin dialogs. -
Tabor↑/↓- switch between text fields in text dialogs. -
Tabor←/→- switch between tabs in the CD burner. -
Delete- remove files or folders. -
Enter- open a file if an association exists, such as.txtor.bmp. - In the CD burner,
Enteradds a file to the project. In the second tab, it removes a file from the project.
- 1 long - OK
- 7 short - BIOS ROM error
- 1 short with different frequencies - CPU error
- 1 long, 3 short - GPU error
- 1 long, 2 short - GPU EGP limits error
- 2 long - Keyboard error
- 3 long - no EGP connected
- 1 very long - Null Byte error
- 2 short - bad sound card
ALX OS currently supports reading the following file formats:
- JPG — Baseline, Progressive, and 12-bit JPEG
- PNG — PNG images with Deflate compression and Adam7 interlacing
- GIF — GIF images, including animated GIFs
- BMP — BMP images, including RLE4/RLE8 compression
- ZIP — ZIP archives using Deflate compression
- TXT — plain text files
- INI — text-based configuration files
- E2E — Expression 2 executable files containing the name of a function to execute
- E2S — Expression 2 script files containing the name of a function to load
- GMS — text file containing the path of a sound file from the game
- MID — MIDI music files supported by the MIDI player
Support is focused on reading, decoding, parsing, and processing files directly within ALX OS. Not all variants or compression methods of a given format are supported.