-
Notifications
You must be signed in to change notification settings - Fork 2
Tutorial 1

Open W3DEditor v2.2 and select in Menu -> File -> New map.

Select Add Poxel using Context Menu from Map Tree.

In Properties Panel, set New Size of Poxel.
For X = 2, Y = 4, Z = 2, and Press Apply.

Set in Surfaces Type next Values:
Top Smooth ON, Side Smooth On and press Apply.

Then select your Poxel with the Mouse and press Move mode (hotkey W) in Tool panel .
Hold Ctrland drag the poxel to any position. You should get a Copy of it.

Select New Poxel and Press on Layers Mode in Layers Panel.
Set Soft Len to 5.
Select one of the points in the top, hold Ctrl and select another point from the same height.
You should have 2 red points as show on image.

Now you must select Size Mode (hotkey R) in Tool panel and
hold Shift (Proportional Scale) for form resize to layers.
The rusult should be like on this image:

Select First Poxel, and make Copy using the Move mode Ctrl.
Select New Poxel and Press On Layers Mode.
Put two points in middle layer linke on the image:

Choose the mode size (hotkey R), hold the Shift key (Proportional Scale), and increase the size, until you obtain the shape of a sphere.

To improve the shape, there are two high and low points.
Reduce their size holding Shift .

Copy the first poxel, holding Ctrl and dragging in to a new location.
Set its size to 4x4x4 in Poxel Size. Click Apply.
In Surfaces Type remove all the ticks, select color Red: 0 Green: 128 Blue: 129 and click Apply.
As a result, you should get what is shown in the screenshot.

Choosing the first poxel, go to Surfaces Type and choose only Side Smooth, color R: 255 G: 0 B: 128. Click Apply.
After using Size Mode (hotkey R) by pressing in the center of the Transform gizmo (Uniform Scale), which selects all three axes at the same time, increase the size of the object to about 2.3 .

Select the previous conoid poxel.
In Surfaces Type set only Side Smooth, choosing the color R: 0 G: 255 B: 0. Click Apply.
Change its size through the Size mode (hotkey R).
Change the size of all the axis to 3.6, then select click on the center of the Transform gizmo (Uniform Scale).
Go to Layers Mode . Select two diagonal points in the top.
Press R for Size Mode and reduce the size (Proportional Scale) so as to obtain the devices cone.
As a result, you should get what is shown in the screenshot.

Choosing the shape of a poxel into a sphere.
In Surfaces Type set full smoothing (Side and Top Smooth).
Choose yellow R: 255 G: 255 B: 0. Click Apply.
As a result, you should get what is shown in the screenshot.

Now you know how to work with the poxels to create primary shapes.
To work with voxels editor, there is a tool called Poxel Texture.
Chouse a Box and make a copy of it, as explaned before.
Having created this new poxel, choose Poxel Texture panel.
Turn the material texture to 0.
Mat from the left and right should be 0.
Choose bucket (Fill Mode) hotkey M . The cursor must turn into a bucket.

Using Zero textures (to remove them) delete 4 pieces in the center of each size of the poxel, so as to get a shape similar to the one in the screenshot.
