Skip to content

Tutorial 2

AlexBond edited this page Mar 15, 2023 · 6 revisions

3D Import Tutorial

Tutorial - Complex Figures

Imp076

Step 1 - Create Primitives figures

Open 3DSMAX to create Primitives Objects like on the next scheme:

Ellipse: Select in Menu -> Create -> Standard Primitives -> Sphere.

(Radius: 12, Segments: 32, Move: [-18,-8,0], Rotate: [0,105,0], Scale: [210,125,100])

Torus: Select in Menu -> Create -> Standard Primitives -> Torus.

(Radius 1: 14, Radius 2: 5, Segments: 24, Sides 12, Move: [24,-24,0], Rotate: [-5,-28,2], Scale: [100,100,100])

Teapot: Select in Menu -> Create -> Standard Primitives -> Teapot.

(Radius: 16, Segments: 4, Move: [18,16,0], Rotate: [0,0,0], Scale: [100,100,100])

Tube: Select in Menu -> Create -> Standard Primitives -> Tube.

(Radius 1: 9, Radius 2: 7, Height:32.5 Segments: [5,1,18], Move: [42,40,0], Rotate: [0,0,0], Scale: [100,100,100])

Helix: Select in Menu -> Create -> Shapes -> Helix.

(Radius 1: 11, Radius 2: 3, Height: 40, Turns:5.3, Enabple in Viewport, Radial Thickness: 2.21,

Move: [-22,21.5,0], Rotate: [0,0,0], Scale: [100,100,100])

You should get primitive objects like ones shown on the screenshot:

Imp001

Now Export the current file to *.3ds. Select Menu -> File-> Export...

Imp002

Save this file as ImportsObjects.3ds

Imp003

Now open W3DEditor v2.2 and select Menu -> File -> Import 3ds...

Imp004

In the first time, do not change defaults values, and open the file. Press Open.

Imp005

Select ImportObjects.3ds in the folder where it was saved.

Imp006

The first result of the Objects imported has a very bad quality. As you can see Poxels have not the shape of Primitive objects, but that is not a problem.

In next steps we will solve it.

Imp007

Step 2 - Ellips

For clear your workplace, press in W3DEditor v2.2 Menu -> File -> New Map...

Imp008

Change Options for Apoxelation process. CheckTop Smooth and Side Smooth,

change Quality Layers Smooth to 0.001. And Open file.

Imp009

Now a more nice result is obtain, but not for all primitives. Only Ellipse it perfect.

In next steps we will improve the rest of the Objects.

Imp010

Step 3 - Torus

As you can see, Torus in poxel shape has not a hole in middle, therefore we should divide the object into parts.

Imp012

In order to do so, go to 3DSMAX, select Torus and Convert to Editable Mesh, in Modify Panel.

Imp013

For making a division, use polygon method.

Imp014

To be able to select an object, choose a way to Circular Selection Region.

Imp015

We must divide torus into 3 parts. Go to Top View and select polygons as it's shown on the screenshot:

Imp016

Disconnecting the selected part, click the Edit Geometry -> Detach

Imp017

Named the object as Torus_p1 and press OK.

Imp018

The next part requeires selecting a similar method.

Imp019

Try to separate identical fragments.

Imp020

Name the second part as Torus_p2 and press OK.

Imp021

Select all 3 parts of Torus to export them to .3ds.

Imp022

3DSMAX -> Menu -> File -> Export Selected...

Imp023

Save as Torus.3ds. Then, go to W3DEditor ->Menu -> File -> Import 3ds...

Select Torus.3ds and watch the results:

Imp024

As you can see, now the Torus is more similar to the original one.

Imp025

Step 4 - Tube

Tube shape has to be corrected too. It needs to do divided into 3 parts.

Imp027

In 3DSMAX select Tube, Convert to Editable Mesh and Detach to identical parts.

Imp029

Select all 3 parts of the Tube to Exports them to .3ds. 3DSMAX -> Menu -> File -> Export Selected...

Imp030

Save as Tube.3ds. Then go to W3DEditor -> Menu -> File -> Import 3ds...

Select Tube.3ds and watch on result.

Imp031

The results are not so good. It needs extra corection.

Imp032

If Apoxelation works badly, you should change the size of the Original Object.

After Apoxelation, it will come back to its previous size.

In 3DSMAX use Select and Uniform Size, select all 3 parts of the Tube,

Then keep Ctrl pressed and change Y size in Front View.

Reduces the size ot the object to about the size shown in the screenshot:

Imp033

In the current opened window write name of the Copy: Tube_Short.

Imp034

Select New and old tube parts and Export them to .3ds.

3DSMAX -> Menu -> File -> Export Selected...

Save as Tube2.3ds.

In W3DEditor in 3DS Import Form change options:

Off Top Smooth, Off Side Smooth. Press Open...

Imp035

You should get some strange poxels, but it's alright.

Imp036

In order to delete the incorrect parts go to Map Tree Panel, hold Ctrl and Select Tube01, Tube_p1, Tube_p2.

Then in context menu press Delete Poxels.

Imp037

To get the previous shape of the Tube, you need to change the size of the poxels.

Select a part of the Tube and resize it.

Imp038

The new Size must be about 17 on Z Axis.

Imp039

If all steps were correctly done, you should obtain a result like this.

This not a perfect Tube, but it's the most similar to the original you can make.

Imp040

Step 5 - Helix

As you can see, the Helix has a strange shape after Apoxelation.

Imp042

In 3DSMAX select Helix, Convert to Editable Mesh and Detach to identical parts.

Imp043

The best way to do it is by Detaching it to 3 parts from Top View. Select each part and detach it.

Imp045

Select all parts of the helix, then go to 3DSMAX -> Menu -> File -> Export Selected...

Save it as Helix.3ds.

Imp046

In W3DEditor in 3DS Import Form, change options:

Off Top Smooth, On Side Smooth. Press Open...

Imp047

Open Helix.3ds to import.

Imp048

A nicer result should be obtained. Uncheck Menu -> View -> Show 3D Model to hide Mesh.

Imp050

Step 6 - Teapot

A Teapot it a complex model, that's why it should be divided into simple objects.

Imp052

Go to 3DSMAX, select Teapot and Convert to Editable Mesh, in Modify Panel.

For the division, you have to use Element method.

Imp053

Select the center of the teapot, as shown in screenshot, and Press Detach

Imp054

Save part as Teapot_01.

Imp055

Change select to Polygon mode.

And selects the lower part of the handle Teapot . Detach that part.

Imp056

Again change select to Element Mode. And select the lid Teapot.

Press Detach and named as Teapot_Top. Also check Detach As Clone and press OK.

Imp057

Select Teapot_Top and use Select and Uniform Size change size.

This must be done to obrtain the desired shape of future caps, so we need to enlarge it on the Y axis.

Imp058

The next part to change is the Center of the Teapot, also change its size on the Y axis, don't forget to hold Ctrl to make a copy of this part.

Save the copy as Teapot_cen.

Imp059

When all parts are made, select them and export.

Imp060

Save as Teapot.3ds from 3DSMAX -> Menu -> File -> Export Selected...

Imp061

Then go to W3DEditor -> Menu -> File -> Import 3ds... And open Teapot.3ds

In order to get a better view, select Teapot_cen in the Map Treee and press Edit Mode Panel -> Hide Parent

Changing the size of Y in such a way as to align it with the grid 3D model.

Imp064

Its size should be about 15x6x15

Imp063

Next part for change is Teapot_Top.

Change size to obtain the desired shape. It should be about 10x1x10

Imp066

Remove unnecessary parts (old center and old caps)

Clear the view of the mesh press Menu -> View -> Show 3D Model

Imp067

Turn off Hide Patent and then watch your full Teapot.

Imp068

Clone this wiki locally