Skip to content
This repository was archived by the owner on Oct 18, 2025. It is now read-only.

6. Hints and Bugs

AlexTape edited this page Jun 11, 2015 · 2 revisions

Hints

The API provides an implementation of the native object serialization routine:

ObjectSerializerImpl.objectToString(final Serializable object);

ObjectSerializerImpl.stringToObject(final String string, final Class<E> clazz);

With these methods you are able to send objects directly:

AnyObject any = new AnyObject();

String serializedObject = ObjectSerializerImpl.objectToString(any);

ClientProvider.sendGameMessage(serializedObject);

Remember that the receiver has to know which object is being sent. So you need the Class of the serialized object on both sides (sender and receiver).

If the receiver wants to pick the serialized object, just do this:

/**
 * UniBoxClient: bind event handler for incoming messages.
 */
ClientProvider.bind(primaryStage, new IncomingMessageHandler() {

	@Override
	public void handle(final String user, final String msg) {

		AnyObject any = ObjectSerializerImpl.stringToObject(msg, AnyClass.class);

		// any is an exact copy of the object send by the sender

	}
});

Just food for thought. You can even capsule objects:

ArrayList<AnyObject> list = new ArrayList<AnyObject>();
list.add(obj1);
list.add(obj2);

String serializedObject = ObjectSerializerImpl.objectToString(list);

ClientProvider.sendGameMessage(serializedObject);

Bugs

  • In Internet Explorer 11 the Chat-Function doesn't work until the app receives the second/third incoming message.

Clone this wiki locally