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pz-icon-maker 1.2.0 - modded animations & clothing

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@AlexVDefi AlexVDefi released this 17 Jul 17:34

What's new in 1.2.0

Modded animations and clothing in the character viewer

  • Custom .glb animations exported from Blender or Max now play upright and at the
    right scale instead of tipping over and blowing up. A mod's own .glb clip retargets
    onto the body like the vanilla clips do.
  • Modded clothing rigs -- chainmail, plate armour, helms, and other exported meshes --
    now sit on the body and follow the animation. A rig whose root bones were renamed on
    export is matched back up automatically.
  • Texture-only clothing -- wool pants, leather gloves and shoes, tunics, shirts, and
    anything else painted onto the body rather than modelled -- now shows up. Higher-resolution
    mod textures (512/1024/2048) no longer fail to composite onto the smaller vanilla skin.

Icon maker (contributed by jiizzy)

  • Food-state icon variants -- automatically generate the Cooked, Burnt, and Rotten
    inventory icons for a food item from its IsCookable / DaysFresh, resolving a matching
    model or texture variant.
  • Shared-mesh settings -- set framing and lighting once for every item that uses the
    same mesh, instead of per icon.
  • Reworked preview -- an icon navigator panel, copy/paste settings between icons, "apply
    to mesh" and "apply framing to all", a flip-Y texture toggle, and a details panel.

Download

Grab pz-icon-maker-1.2.0-win-x64.zip below, unzip, and run pz-icon-maker.exe. Nothing
to install. Click Game folder… once and point it at your Project Zomboid install so it
can resolve the vanilla assets mods reuse.