pz-icon-maker 1.2.0 - modded animations & clothing
What's new in 1.2.0
Modded animations and clothing in the character viewer
- Custom
.glbanimations exported from Blender or Max now play upright and at the
right scale instead of tipping over and blowing up. A mod's own.glbclip retargets
onto the body like the vanilla clips do. - Modded clothing rigs -- chainmail, plate armour, helms, and other exported meshes --
now sit on the body and follow the animation. A rig whose root bones were renamed on
export is matched back up automatically. - Texture-only clothing -- wool pants, leather gloves and shoes, tunics, shirts, and
anything else painted onto the body rather than modelled -- now shows up. Higher-resolution
mod textures (512/1024/2048) no longer fail to composite onto the smaller vanilla skin.
Icon maker (contributed by jiizzy)
- Food-state icon variants -- automatically generate the Cooked, Burnt, and Rotten
inventory icons for a food item from itsIsCookable/DaysFresh, resolving a matching
model or texture variant. - Shared-mesh settings -- set framing and lighting once for every item that uses the
same mesh, instead of per icon. - Reworked preview -- an icon navigator panel, copy/paste settings between icons, "apply
to mesh" and "apply framing to all", a flip-Y texture toggle, and a details panel.
Download
Grab pz-icon-maker-1.2.0-win-x64.zip below, unzip, and run pz-icon-maker.exe. Nothing
to install. Click Game folder… once and point it at your Project Zomboid install so it
can resolve the vanilla assets mods reuse.