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v1.10.0 - The mod now speaks your language + icon card fix

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@Ali-Bueno Ali-Bueno released this 14 Jul 17:58

The mod now speaks your language

The mod's own text (announcements, menus, messages) is now translated into the 9 languages The Bazaar supports: English, Spanish, German, French, Italian, Portuguese (Brazil), Turkish, Korean and Simplified Chinese.

It follows the language you picked in the game, and it switches on the fly when you change it in the options — no restart needed.

Mechanic words (Shield, Burn, Bronze, Weapon...) are taken from the game itself, so the mod says exactly the same word the card does, in your language.

Only English and Spanish have been checked by a human. The other seven are machine translations that follow the game's own vocabulary. If something sounds wrong, please report it — or fix it yourself: the translations are plain text files in BepInEx/plugins/BazaarAccess-lang, and an edit there applies on the next launch, no rebuild needed. Corrections are very welcome.

Bug fixes

  • Cards that had become unreadable. The devs replaced words in card text with icons, so cards like Unibou read "this gains 5" with no clue what the 5 was. They now read "this gains 5 Shield". The word is taken from the game's own icon table, so it comes out in your language and matches what a sighted player sees. This affected a large number of cards.
  • Time values (haste, slow, freeze, charge) were read as raw milliseconds in some card texts ("gains 2000" instead of "gains 2").
  • Counts always used the plural: it said "1 items", it now says "1 item".

Install

  • Updating: download BazaarAccess-update.zip and drop the DLL into BepInEx/plugins. All languages travel inside the DLL, so nothing else is needed.
  • First install: download BazaarAccess-full.zip, extract it into the game's main folder and launch. BepInEx is included.