v0.5.0 - Avatar Arcade master fights, shops & item apps, full localization
The avatar screens below were tested in the Avatar Arcade. The same menus are likely shared with World Tour, but that has NOT been verified yet — World Tour itself is the next big goal (see "What's next").
Internal rework — please report anything that stopped reading
The whole menu-reading engine was rebuilt on a shared screen-adapter architecture. Every menu should read exactly as before, but the change touched almost every screen hook in the mod. If any menu that used to read went silent or misbehaves in this version, please report it (which menu, plus re2_framework_log.txt, is enough).
Highlights
- Full localization: everything the mod says with its own words is now localized to ALL the game's languages (13), following the game's language setting. Translations are plain text files (
reframework/plugins/managed/SF6Access.lang/*.txt) anyone can edit — no recompiling. - Command list on Modern controls: Modern commands are now spoken with real words ("down + special move", "light attack") instead of raw notation like "2 SM" or "LowS next LowS".
- Avatar Arcade — master fights: the whole master-fight pause menu reads (move lists with commands and damage, Perks with tooltips, Battle Information with Drop Lock objectives, Items with the use-item popup), and the battle results read everything (EXP without the count-up, New Special Move and New Fighting Style popups complete).
- Avatar Arcade — shops and items: the smartphone item app, the full shop (buy/sell/enhance/dye, prices, effects, purchase popups), the Hub Goods Shop, and gear stats. New shortcut: G / Start reads your money on demand (Zenny, Drive Tickets or Fighter Coins depending on the store).
- In-game store: every product announces its price with its currency ("300 Fighter Coins").
- Avatar Status menu: the skill tree is fully navigable (node state, cost, description, skill points on G), move-set slots read reliably with Modern/Classic commands, and the Move Set screen reads presets, slots and tabs.
- Avatar Arcade extras: top-screen course descriptions + avatar stats on G, Avatar Training menu, and Avatar Battle Settings.
- Versus: the VS screen announces LP/MR values with the rank for both sides.
- Fighting Ground: combo trials announce their Completed status; attack-data combo readouts no longer drop finished combos.
What's next
The next version will focus on making World Tour itself accessible — exploration, knowing what's around you, quests and objectives, field dialogue and encounters. It's by far the biggest feature so far and will take a good while; the groundwork (a full map of the game's World Tour code) is already done.
Full details in CHANGELOG.md.