SF6Access v0.5.5
World Tour — in-gameplay dialogue now reads
- The visual-novel dialogue boxes shown while exploring World Tour and talking to NPCs (speaker name + a "Transcript" prompt) are now read out — speaker plus line — as each line appears. When a conversation offers a branch choice, the options are listed when they show up and the focused option is read as you move the cursor. Previously all of this was completely silent.
- Fixed story/cutscene subtitles that could get stuck repeating the same line over and over (sometimes slightly garbled). Each line now speaks exactly once.
Avatar — Special Moves / Super Arts equipping
- The equip screen now announces your slot usage ("3 of 5 slots") on open and after each change, and says "Slots full" when there is no room. There is no point/cost system — equipping is limited by these per-category slots (Ground / Air / Super Arts), which grow with your avatar's stats; a "locked" move simply hasn't been unlocked yet.
Avatar creator
- The whole avatar creation menu is now accessible — spoken colors, described presets (numbered thumbnails), localized categories, sliders, and the recipe (save/load/share) screens. The ~600 preset descriptions are available in all 13 game languages.
Localization
- A few menus and labels that were still spoken in English (screen titles, profile labels, status tabs / equip slots, reward claim status) are now localized — the mod's text follows your game language everywhere.
Install: extract into your Street Fighter 6 folder (merge). Requires the .NET Desktop Runtime 10 x64. See README.txt inside.
Please report anything that reads wrong or stays silent, ideally with re2_framework_log.txt.