Releases: All-Of-Us-Mods/MiraAPI
Releases · All-Of-Us-Mods/MiraAPI
Release list
0.4.3-gamemodes
What's Changed
- Fix role assignment by @yanpla in #99
- Pass shader caching through helper method by @AlchlcDvl in #100
New Contributors
- @AlchlcDvl made their first contribution in #100
Full Changelog: 0.4.3...0.4.3-gamemodes
0.4.3
0.4.2
What's Changed
- Option notifications can now make use of TMP Sprite Assets.
- Garbage Collection remediation has been improved overall for stability and FPS.
- Reduced the heavy lag that appears in the game options menu.
- Fix duplicated PopulateResultEvent call.
- Add Mod Name Abbreviation for IMiraPlugin, allowing other mods to make use of it.
- Allow mods to toggle if they appear in the game settings menu.
0.4.1
What's Changed
- Improved Documentation for methods (PR #93)
- Deprecated the use of "ShowInModifiersMenu" entirely for Option Groups (use ParentMenu instead)
- Fix cosmetics breaking on Among Us v17.4
- Improve memory usage (primarily in the options menu)
- Fix "How-To-Play" menu being unusable due to custom roles being loaded.
- Add "GetsVentData" field for custom role configuration to fetch vent data properly.
0.4.0
What's Changed
- Guardian Angel protection is checked properly.
- The Options Menu no longer throws errors on Android.
- Framerate slider applies properly on PC again.
- StateMachineWrapper now allows overriding existing states and returns for Coroutines.
- Kill animations no longer use nullables, which led to instability.
0.3.9
0.3.8
0.3.7
What's New
- Individual game options can be reset if they are a part of a preset.
- A new meeting-specific murder rpc is now available for use, checking for kills happening within and outside of a meeting.
What's Changed
- Framerate Slider has been renamed to be more accurate
- Memory usage per frame has been improved
0.3.6
What's New
- Screen shake no longer interferes with scrolling in the host options menu
- Added a target framerate slider
What's Changed
- Sabotage flashes no longer break on Starlight
- Using the button scale setting no longer breaks the UI.
- If a role fails to register to a marshalling error (nullables) the game will no longer crash.