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no more splash screen woooo!! TODO: migrate bloomfog render feature to render graph API (whatever that means)
still need to migrate bloomfog to render graph but that takes research
unity removed the sprite ! :dies:
accidentally left this as "audio"
idk why this started happening but we can just bypass it
procrastinating the hard stuff by doing easy stuff
this isn't gonna work in web again :(
still haven't tested this implemented in the app but it's compiling so I will assume nothing is horribly broken !
god damn this was annoying
this doesn't do anything anymore (not that it really did anything before either)
turns out it was event bullshit. fun
web audio is now feature complete !! (please send help
Merge Unity6
god this is so scuffed and messy but I'm too lazy to do significant refactoring rn
I'd say it was easier than expected but 3 hours actually disappeared without me realizing wtf
caching these avoids tons of division (yuck!!!!!!
this technically doesn't match game behavior (negative NJS just completely fucks everything in game, but gets clamped here) but idk what fucky ass stuff the game is doing
objectmanager is *slightly* smaller !! also fixed jump settings not updating as the user changes them
an actual robust solution instead of if-else chain and assuming the list order also fixed NJS being completely broken on maps without NJS events (oops
todo: handle the varying spawn ranges of modded notes
oops haha
this could maybe help file size and performance
i hate refactoring
A commit 2 days in the making, this is how you're supposed to use git, right?
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