Skip to content

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

14 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Ruya Engine

Note

Showcase Repository: This repository is a culmination of various components developed across my private repositories. While this public version highlights the core architecture, the development history and my journey with the Vulkan API extend much further back.

Ruya Engine Editor

Ruya is a Vulkan-based game engine developed for personal projects and as a foundation for future research in computer graphics. Ruya Engine is under active development. Video demo: https://youtu.be/o4NzIV75shk?si=0uVWozIwvqzC5qWm

Features

  • PBR Rasterizer: Physically Based Rendering pipeline for realistic material interaction.
  • Ray Traced Shadows: Hardware-accelerated Ray Traced directional light shadows.
  • Ray Traced Diffuse Global Illumunation: Hardware-accelerated Ray Traced diffuse GI.
  • Multi-Threaded Architecture: Job system based architecture.
  • GLTF Integration: Seamless model loading via the tinygltf library.
  • GameFramework: ENTT based scripting framework for game logic.
  • Asset System: Early-stage asset management (Note: Currently in experimental phase).
  • Editor: Integrated UI based on ImGUI for real-time scene manipulation.

System Requirements

To run Ruya, your hardware must meet the following specifications:

Component Minimum Requirement
GPU NVIDIA RTX Series
API Vulkan 1.3 or higher
Platform Windows (x64)

Prerequisites

Before cloning, ensure you have Git LFS installed on your system, as the repository uses it for large files.

Installation & Building

  1. Clone the Repository:
git clone --recursive https://github.com/AlperenSahinn/ruya_alpha.git
  1. Run the Setup Script: Navigate to the build_system directory and run:
setup_windows.bat

This will generate the Visual Studio 2026 solution. 3. Build: Open the generated solution in VS2026 and build the project in distribution mode.

Running the Editor

Once the build is complete, you can find the executable at the following path: bin/windows-x86_64/Distribution/ruya_editor/

Loading the Test Scene

To test the renderer, you can load the included test scene:

  1. Open the Asset Browser window and navigate to the scenes folder.
  2. Double-click medieval_scene to load it.

Disclaimer: The Asset System is in its infancy and may not behave as expected.

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages